Follow-up Comment #1, bug #21239 (project freeciv): A similar rule easier to implement would be: "do not allow to attack a tile where the unit can not move due to ZoC effect" This way the limitation caused by ZoC would be the same for movement and attack.
I personally prefer a customizable penalty to attack, but this one would also allow interesting tactics to protect your units, that I find very realistic, specially if ZoC is enabled for Naval units too. I'll see if I can create a patch for this one by myself, but I'd prefer to find some developer who find this rule interesting. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21239> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev