Follow-up Comment #13, patch #3901 (project freeciv):

Wow!  That definitely solves it, and matches the behaviour that seems to be
encoded in unit_move_to_tile_test().  In pf_able_to_attack(), I prefer
checking flags before nativity, but that's just (potentially useless)
optimisation, based on my speculative estimates of call costs.

Thanks so much for the detailed review and rewrite to make it do what I
wanted, except better than I could have written it.

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