Follow-up Comment #3, patch #4739 (project freeciv): My opinion about experimetal ruleset is that it is very useful for ruleset authors when developers of new engine features include an example in this experimental ruleset, so we can see how the new features are supposed to be used. I find important such ruleset where developers can introduce new rules without worrying about breaking the game balance.
>This process could be improved with ruleset feature development in trunk, balance adjustments and cleanup in pre-release branches, and bugfixes in released branches. This is the way I was expecting it to work. We (ruleset developers) could keep sending patches against trunk to try to introduce new features that we have tested by ourselves. Then, all developers decide which ones to include. And after that, we use the branches to try to balance the rules without changing them too much. >Given the small number of folk who play against trunk, this means that most new engine features haven't had much playtesting. It may make sense to maintain a playtesting experimental modpack that is playable on the prior release (e.g. freeciv-2.5 default rules, playable on freeciv-2.4 engine), which could be used to collect useful feedback on what should be included in the default ruleset for the next release. I also think this could be useful. While working on a new version of civ2civ3, I liked to keep the previous versions updated as much as possible in order to receive some feedback about the latest changes. I was thinking that we could use the modpack tool for that. I mean, once v2.5 is released, the ruleset civ2civ3 could be kept as stable as possible (only bugfixes and important unbalances), while we could keep another civ2civ3 version available in modpack tool where we backport the changes included in trunk that needs to be tested (and are compatible with previous v2.5). I'd also like to say, that I have been the only developer of civ2civ3 rules until now, and I understand that I made changes that people may not like. Until other developers start working on it, I'm up to try to revert any controversial change and make it more similar to classic rules, just tell me. Also, as you may have noticed... I'm not native english speaker, and every text that I wrote for the ruleset should be revised. I could collaborate on the spanish traduction, though. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4739> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev