Follow-up Comment #16, patch #4830 (project freeciv): A couple of comments on the substance (get_target_bonus_effects()): * I think it would be useful to be able to have each step make less than 1.0 difference to a particular effect. A simple way to do this would be to scale by 100; so if I want a multiplier-based effect where every step of 1 has an effect of 1, I specify value=100. * In the !target_player case, I think effects with multipliers should have zero effect, not peffect->value.
(I have lots of half-baked ideas about where to take this feature after the basic patch is ready, which I'll create a new ticket for rather than polluting this one.) _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4830> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev