Update of bug #22567 (project freeciv):

             Assigned to:                    None => pepeto                 

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Follow-up Comment #30:

I have found another cause of this bug: See comment 6
<http://gna.org/patch/?5201#comment6> for patch #5201.

> It makes more sense to me that the counter changes from 0 to 1
> when the unit actually needs one extra turn to arrive, not when
> the unit is going to run out of move points.

I raised patch #5231 for handling that.


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