Update of bug #22567 (project freeciv): Status: None => Ready For Test
_______________________________________________________ Follow-up Comment #28: I have found the probable biggest cause of the bug. pf_position::turn for pf_reverse_map is now like other pf_map accessors. But if the unit can exactly reach the tile spending all its moves left, then the turn counter is increased by 1. This behavior is present since revision 10626. Personally I don't like it. I maybe will try to change it. assess_danger_unit.patch should make the AI defending again. In assess_danger.patch: * check for utai->carries_occupiers instead of utype->transport_capacity ; * removed duplication of code for grave_danger, including the removal of extra "break" (bug that came from patch #4831, probably another cause of this one) ; * removed useless operation. (file #22170, file #22171) _______________________________________________________ Additional Item Attachment: File name: assess_danger.patch Size:1 KB File name: assess_danger_unit.patch Size:0 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22567> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev