Hi Bruce.
Your project sounds interesting.
If for any reason the image you found does not serve, take a look at the 
ultimate boot cd.
www.ultimatebootcd.com
I cannot say if any of the tools will do more than what you have found, but 
they might.
Karen


On Mon, 26 Nov 2012, bruce.bowman tds.net wrote:

> I'll try to answer some of the questions here.
>
> My program is a fairly simple role-playing game. It was originally written
> in Turbo C for DOS, and reads/writes to disk using DOS (not BIOS) calls. It
> runs in 256 palletized colors on a 640x480 console. While running, it
> frequently reads image files off disk, and for that reason won't fit on (or
> reliably run from) a floppy. I want to share it with friends such that all
> they have to do is insert a CD and boot up. Asking them to load emulators,
> other shells or OSs, or otherwise follow intimidating instructions won't
> meet my objectives.
>
> Having said that, I've tried DosBox, just for my own purposes. My program
> runs very slowly in it, no matter what settings I use; and for some reason
> the graphics palette does not get reset properly. I've downloaded VM too,
> but haven't tried that yet, and for reasons already mentioned I probably
> won't.
>
> The DFSee CD image that someone else recommended looks like something I can
> modify for my purposes. I've already booted off of that and confirmed that
> the game runs well...here at home, anyway. And it seems to detect and do
> i/o on my FAT32 partition just fine. NTFS? I'll worry about that later.
>
> Floppy disks? I realizing I'm backtracking by using DOS instead of a GUI,
> but am loath to go all the way to 80s technology. A bootable thumb drive,
> though, intrigues me -- because I can write to it. But how do you make it
> show up? If I stick one in a USB port and restart, my BIOS menu doesn't
> show it as a drive. A boot image that requires a loader before it's seen by
> the BIOS sounds like a real chicken-or-egg problem.
>
> Thanks to everyone for your suggestions. If I go silent and unresponsive
> for a day or two it's because I'm either modifying that CD image...or maybe
> even doing something in real life.
>
> Regards,
> Bruce
>
>
> On Sun, Nov 25, 2012 at 2:29 PM, Rugxulo <rugx...@gmail.com> wrote:
>
>> Hi,
>>    Just for clarity, since I am not exactly sure what you meant,
>>
>> On Sat, Nov 24, 2012 at 9:28 PM, bruce.bowman tds.net
>> <bruce.bow...@tds.net> wrote:
>>>
>>> I have an old DOS program that I wrote and still want to run, but it uses
>>> VESA 3.0 SVGA graphics, which are not [fully] supported by later
>> versions of
>>> Windoze.* To make matters worse, the program writes to disk during
>>> operation, and no modern computer has FAT16 partitions anymore.
>>
>> Who is the target of this program? You? Other? WinXP only? Native DOS?
>> Or just anybody with a PC?
>>
>> IIRC, VESA 3 didn't add much to the standard (refresh rates?). Is that
>> what you meant? Or did you really mean LFB (VESA 2)?
>>
>> Does your program *have* to run atop FAT? Does it write to the hard
>> disk directly? Or just it just use normal DOS (file) calls?
>>
>> Regarding porting to DirectX (or SDL) or whatever, what was the app
>> written in? You could probably switch pretty easily if you used Turbo
>> Pascal or Turbo C. Heck, even Allegro would probably simplify things
>> (if you still wanted partial DOS support).
>>
>> I'm not exactly sure why you "seem" to want to run natively instead of
>> emulated. DOSBox supports VESA, and VirtualBox can (sometimes) work
>> (VT-X!). DOSEMU ain't too shabby either for gfx. But if you're trying
>> to run under WinXP explicitly (or worse, anything newer, sigh), you're
>> probably barking up the wrong tree.   :-(
>>
>>
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>
>
>
> -- 
> Sent from my meager, humble desktop computer.
>

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