CVSROOT: /home/cvs
Module name: freesci
Changes by: cvsuser 01/03/18 10:13:52
Modified files:
. : ChangeLog
src/engine : kgraphics.c scriptdebug.c
Log message:
* (a) colission test function now clips nsRect against priority line
* New draw_viewobj function to draw nsRect and brRect of an object
* Fixes to scriptdebug.c
(a) closes #155 and some other recent bugs.
New bugs:
#157: Camelot: Ship collides with waves during intro (near bridge)
#158: Arthur leaves his room immediately after entering
#159: Gwenhyver stands in the bower when Arthur enters
#160: HQ: Guild master (View object clone) has incorrect signal property,
so hero can walk through him
Would anybody volunteer for doing a side-by-side debugging session for either
#52 (esp. checking collissions/Bresenham stuff in the campus scene), or
#160 (checking the View object's initialization and testing where its signal
is set incorrectly)? Remote DosEMU to my box dies after two minutes or so
and is not suited at all for any serious debugging, therefore I'm currently
limited to guessing what the functions should return (and the occasional
inspection of a single object).
I'd happily provide any information needed or discuss this on IRC (later)!
-- Christoph