On Thu, May 16, 2013 at 12:01 PM, Steve Sampson <[email protected]>wrote:

> You might re-read the portaudio stuff in the notes directory.
>

I had forgotten about that while I was going in circles...

I found a way to rebuild portaudio with the c++ bindings. The trick to
getting a good build without ASIO is to modify the autoconf config to not
build the binaries for portaudiocpp since they seem to require ASIO. I also
was able to download the Direct X SDK (all 512MB compressed!) and build
against direct sound instead of the default which apparently isn't very
good (too much latency).


>
> I haven't used C++ and C in a long while, but where are:
>
> Pa_Terminate();
>

That one seems obvious but I'm linking to both portaudio and portaudiocpp
and packaging their runtime DLLs in the installer so I assume this is not
the problem.


> Destroy();
>

As best I can tell this is a wxWidgets function which I'm statically
linking to.

And after all that, same problem...

Richard
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