On Thu, May 16, 2013 at 12:01 PM, Steve Sampson <[email protected]>wrote:
> You might re-read the portaudio stuff in the notes directory.
>
I had forgotten about that while I was going in circles...
I found a way to rebuild portaudio with the c++ bindings. The trick to
getting a good build without ASIO is to modify the autoconf config to not
build the binaries for portaudiocpp since they seem to require ASIO. I also
was able to download the Direct X SDK (all 512MB compressed!) and build
against direct sound instead of the default which apparently isn't very
good (too much latency).
>
> I haven't used C++ and C in a long while, but where are:
>
> Pa_Terminate();
>
That one seems obvious but I'm linking to both portaudio and portaudiocpp
and packaging their runtime DLLs in the installer so I assume this is not
the problem.
> Destroy();
>
As best I can tell this is a wxWidgets function which I'm statically
linking to.
And after all that, same problem...
Richard
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