Bruce,
I'll see about trying a debug build but I'll have to find a windows
debugger first. I did try Dependency Walker that could track the exit code
when led me to believe it may be a code issue. I couldn't find any DLL
issues.
I can't find a statement like exit(0) anywhere in src/...
All I can find is:
//-------------------------------------------------------------------------
// OnExit()
//-------------------------------------------------------------------------
int MainApp::OnExit()
{
return 0;
}
Or do you think the problem may be somewhere where everything is being
closed/deconstructed?
void MainFrame::OnExit(wxCommandEvent& event)
{
wxUnusedVar(event);
#ifdef _USE_TIMER
m_plotTimer.Stop();
#endif // _USE_TIMER
if(g_sfPlayFile != NULL)
{
sf_close(g_sfPlayFile);
g_sfPlayFile = NULL;
}
if(g_sfRecFile != NULL)
{
sf_close(g_sfRecFile);
g_sfRecFile = NULL;
}
if(m_RxRunning)
{
stopRxStream();
}
m_togBtnSplit->Disable();
//m_togRxID->Disable();
//m_togTxID->Disable();
m_togBtnAnalog->Disable();
//m_togBtnALC->Disable();
//m_btnTogPTT->Disable();
CloseSerialPort();
Pa_Terminate();
Destroy();
}
???
Thanks,
Richard
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