Hi,
I'm still getting this.
Skin: Loading XML file blue_round1
ERROR: XML file corrupt
Traceback (most recent call last):
File "skins/main1/xml_skin.py", line 779, in load
font[f].prepare(self._color)
File "skins/main1/xml_skin.py", line 558, in prepare
self.h = osd.stringsize('Ajg', self.name, self.size)[1]
File "src/util.py", line 492, in __call__
return self.__method(self.__obj, *args, **kwargs)
File "src/osd.py", line 1166, in stringsize
size_w_tmp, size_h_tmp = self.charsize(string[i], font, ptsize)
File "src/osd.py", line 1153, in charsize
self.stringsize_cache[font][ptsize][char] = self._stringsize(char,font,ptsize)
File "src/osd.py", line 1185, in _stringsize
f = self._getfont(font, ptsize)
File "src/osd.py", line 1334, in _getfont
font = pygame.font.Font(filename, ptsize)
IOError: unable to read font filename
skin not found, using fallback skin
ERROR: XML file corrupt
Traceback (most recent call last):
File "skins/main1/xml_skin.py", line 779, in load
font[f].prepare(self._color)
File "skins/main1/xml_skin.py", line 558, in prepare
self.h = osd.stringsize('Ajg', self.name, self.size)[1]
File "src/util.py", line 492, in __call__
return self.__method(self.__obj, *args, **kwargs)
File "src/osd.py", line 1166, in stringsize
size_w_tmp, size_h_tmp = self.charsize(string[i], font, ptsize)
File "src/osd.py", line 1149, in charsize
self.stringsize_cache[font][ptsize][char] = self._stringsize(char,font,ptsize)
File "src/osd.py", line 1185, in _stringsize
f = self._getfont(font, ptsize)
File "src/osd.py", line 1334, in _getfont
font = pygame.font.Font(filename, ptsize)
IOError: unable to read font filename
Traceback (most recent call last):
File "src/main.py", line 101, in ?
menuwidget = menu.get_singleton()
File "src/menu.py", line 91, in get_singleton
_singleton = MenuWidget()
File "src/menu.py", line 199, in __init__
GUIObject.__init__(self)
File "src/gui/GUIObject.py", line 116, in __init__
self.skin_info = self.skin.GetPopupBoxStyle(self)
File "skins/main1/skin_main1.py", line 365, in GetPopupBoxStyle
layout = settings.popup
AttributeError: XMLSkin instance has no attribute 'popup'
I dont really have the skill to debug it. I should probably say that I'm running the
unstable build of Gentoo ie arch="x86". I'm not seeing pygame specific error just the
one above.
It would be good to know if any other Gentoo users have tested this and the results.
Mark
On Thu, 26 Jun 2003 14:27:30 +0200
Dirk Meyer <[EMAIL PROTECTED]> wrote:
> Hi,
>
> what's the current status, does it work?
>
>
> Dischi
>
> --
> Drag me, drop me, treat me like an object!
>
>
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