Hi,

I'm still getting this.  
Skin: Loading XML file blue_round1
ERROR: XML file corrupt
Traceback (most recent call last):
  File "skins/main1/xml_skin.py", line 779, in load
    font[f].prepare(self._color)
  File "skins/main1/xml_skin.py", line 558, in prepare
    self.h = osd.stringsize('Ajg', self.name, self.size)[1]
  File "src/util.py", line 492, in __call__
    return self.__method(self.__obj, *args, **kwargs)
  File "src/osd.py", line 1166, in stringsize
    size_w_tmp, size_h_tmp = self.charsize(string[i], font, ptsize)
  File "src/osd.py", line 1153, in charsize
    self.stringsize_cache[font][ptsize][char] = self._stringsize(char,font,ptsize)
  File "src/osd.py", line 1185, in _stringsize
    f = self._getfont(font, ptsize)
  File "src/osd.py", line 1334, in _getfont
    font = pygame.font.Font(filename, ptsize)
IOError: unable to read font filename
skin not found, using fallback skin
ERROR: XML file corrupt
Traceback (most recent call last):
  File "skins/main1/xml_skin.py", line 779, in load
    font[f].prepare(self._color)
  File "skins/main1/xml_skin.py", line 558, in prepare
    self.h = osd.stringsize('Ajg', self.name, self.size)[1]
  File "src/util.py", line 492, in __call__
    return self.__method(self.__obj, *args, **kwargs)
  File "src/osd.py", line 1166, in stringsize
    size_w_tmp, size_h_tmp = self.charsize(string[i], font, ptsize)
  File "src/osd.py", line 1149, in charsize
    self.stringsize_cache[font][ptsize][char] = self._stringsize(char,font,ptsize)
  File "src/osd.py", line 1185, in _stringsize
    f = self._getfont(font, ptsize)
  File "src/osd.py", line 1334, in _getfont
    font = pygame.font.Font(filename, ptsize)
IOError: unable to read font filename
Traceback (most recent call last):
  File "src/main.py", line 101, in ?
    menuwidget = menu.get_singleton()
  File "src/menu.py", line 91, in get_singleton
    _singleton = MenuWidget()
  File "src/menu.py", line 199, in __init__
    GUIObject.__init__(self)
  File "src/gui/GUIObject.py", line 116, in __init__
    self.skin_info                 = self.skin.GetPopupBoxStyle(self)
  File "skins/main1/skin_main1.py", line 365, in GetPopupBoxStyle
    layout = settings.popup
AttributeError: XMLSkin instance has no attribute 'popup'

I dont really have the skill to debug it. I should probably say that I'm running the 
unstable build of Gentoo ie arch="x86".  I'm not seeing pygame specific error just the 
one above.

It would be good to know if any other Gentoo users have tested this and the results.

Mark 

On Thu, 26 Jun 2003 14:27:30 +0200
Dirk Meyer <[EMAIL PROTECTED]> wrote:

> Hi,
> 
> what's the current status, does it work?
> 
> 
> Dischi
> 
> -- 
> Drag me, drop me, treat me like an object!
> 
> 
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