I tried to install freevo also on gentoo / xbox with pygame 1.5.6 and had
the same error.
After downgrading pygame to 1.5.5 I have the following error :
Pygame Parachute Traceback:
File "src/osd.py", line 1334, in _getfont
Fatal Python error: (pygame parachute) Segmentation Fault
./freevo: line 86: 22253 Aborted ./runapp python src/main.py
after that I downloaded and installed the runtime :-) problem solved :-)
Bart
----- Original Message -----
From: "mark" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 27, 2003 4:18 AM
Subject: Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix
>
> Hi,
>
> I'm still getting this.
> Skin: Loading XML file blue_round1
> ERROR: XML file corrupt
> Traceback (most recent call last):
> File "skins/main1/xml_skin.py", line 779, in load
> font[f].prepare(self._color)
> File "skins/main1/xml_skin.py", line 558, in prepare
> self.h = osd.stringsize('Ajg', self.name, self.size)[1]
> File "src/util.py", line 492, in __call__
> return self.__method(self.__obj, *args, **kwargs)
> File "src/osd.py", line 1166, in stringsize
> size_w_tmp, size_h_tmp = self.charsize(string[i], font, ptsize)
> File "src/osd.py", line 1153, in charsize
> self.stringsize_cache[font][ptsize][char] =
self._stringsize(char,font,ptsize)
> File "src/osd.py", line 1185, in _stringsize
> f = self._getfont(font, ptsize)
> File "src/osd.py", line 1334, in _getfont
> font = pygame.font.Font(filename, ptsize)
> IOError: unable to read font filename
> skin not found, using fallback skin
> ERROR: XML file corrupt
> Traceback (most recent call last):
> File "skins/main1/xml_skin.py", line 779, in load
> font[f].prepare(self._color)
> File "skins/main1/xml_skin.py", line 558, in prepare
> self.h = osd.stringsize('Ajg', self.name, self.size)[1]
> File "src/util.py", line 492, in __call__
> return self.__method(self.__obj, *args, **kwargs)
> File "src/osd.py", line 1166, in stringsize
> size_w_tmp, size_h_tmp = self.charsize(string[i], font, ptsize)
> File "src/osd.py", line 1149, in charsize
> self.stringsize_cache[font][ptsize][char] =
self._stringsize(char,font,ptsize)
> File "src/osd.py", line 1185, in _stringsize
> f = self._getfont(font, ptsize)
> File "src/osd.py", line 1334, in _getfont
> font = pygame.font.Font(filename, ptsize)
> IOError: unable to read font filename
> Traceback (most recent call last):
> File "src/main.py", line 101, in ?
> menuwidget = menu.get_singleton()
> File "src/menu.py", line 91, in get_singleton
> _singleton = MenuWidget()
> File "src/menu.py", line 199, in __init__
> GUIObject.__init__(self)
> File "src/gui/GUIObject.py", line 116, in __init__
> self.skin_info = self.skin.GetPopupBoxStyle(self)
> File "skins/main1/skin_main1.py", line 365, in GetPopupBoxStyle
> layout = settings.popup
> AttributeError: XMLSkin instance has no attribute 'popup'
>
> I dont really have the skill to debug it. I should probably say that I'm
running the unstable build of Gentoo ie arch="x86". I'm not seeing pygame
specific error just the one above.
>
> It would be good to know if any other Gentoo users have tested this and
the results.
>
> Mark
>
> On Thu, 26 Jun 2003 14:27:30 +0200
> Dirk Meyer <[EMAIL PROTECTED]> wrote:
>
> > Hi,
> >
> > what's the current status, does it work?
> >
> >
> > Dischi
> >
> > --
> > Drag me, drop me, treat me like an object!
> >
> >
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>
>
>
>
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