Agreed copying the binary runtime over the gentoo one enables freevo to run but doesnt 
solve the basic problem.

It does put the box back in action though :).

Mark

On Thu, 26 Jun 2003 23:30:04 +0200
"Bart Heremans" <[EMAIL PROTECTED]> wrote:

> I tried to install freevo also on gentoo / xbox with pygame 1.5.6 and had
> the same error.
> After downgrading pygame to 1.5.5 I have the following error :
> 
> Pygame Parachute Traceback:
>   File "src/osd.py", line 1334, in _getfont
> Fatal Python error: (pygame parachute) Segmentation Fault
> ./freevo: line 86: 22253 Aborted                 ./runapp python src/main.py
> 
> after that I downloaded and installed the runtime :-) problem solved :-)
> 
> Bart
> 
> ----- Original Message -----
> From: "mark" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, June 27, 2003 4:18 AM
> Subject: Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix
> 
> 
> >
> > Hi,
> >
> > I'm still getting this.
> > Skin: Loading XML file blue_round1
> > ERROR: XML file corrupt
> > Traceback (most recent call last):
> >   File "skins/main1/xml_skin.py", line 779, in load
> >     font[f].prepare(self._color)
> >   File "skins/main1/xml_skin.py", line 558, in prepare
> >     self.h = osd.stringsize('Ajg', self.name, self.size)[1]
> >   File "src/util.py", line 492, in __call__
> >     return self.__method(self.__obj, *args, **kwargs)
> >   File "src/osd.py", line 1166, in stringsize
> >     size_w_tmp, size_h_tmp = self.charsize(string[i], font, ptsize)
> >   File "src/osd.py", line 1153, in charsize
> >     self.stringsize_cache[font][ptsize][char] =
> self._stringsize(char,font,ptsize)
> >   File "src/osd.py", line 1185, in _stringsize
> >     f = self._getfont(font, ptsize)
> >   File "src/osd.py", line 1334, in _getfont
> >     font = pygame.font.Font(filename, ptsize)
> > IOError: unable to read font filename
> > skin not found, using fallback skin
> > ERROR: XML file corrupt
> > Traceback (most recent call last):
> >   File "skins/main1/xml_skin.py", line 779, in load
> >     font[f].prepare(self._color)
> >   File "skins/main1/xml_skin.py", line 558, in prepare
> >     self.h = osd.stringsize('Ajg', self.name, self.size)[1]
> >   File "src/util.py", line 492, in __call__
> >     return self.__method(self.__obj, *args, **kwargs)
> >   File "src/osd.py", line 1166, in stringsize
> >     size_w_tmp, size_h_tmp = self.charsize(string[i], font, ptsize)
> >   File "src/osd.py", line 1149, in charsize
> >     self.stringsize_cache[font][ptsize][char] =
> self._stringsize(char,font,ptsize)
> >   File "src/osd.py", line 1185, in _stringsize
> >     f = self._getfont(font, ptsize)
> >   File "src/osd.py", line 1334, in _getfont
> >     font = pygame.font.Font(filename, ptsize)
> > IOError: unable to read font filename
> > Traceback (most recent call last):
> >   File "src/main.py", line 101, in ?
> >     menuwidget = menu.get_singleton()
> >   File "src/menu.py", line 91, in get_singleton
> >     _singleton = MenuWidget()
> >   File "src/menu.py", line 199, in __init__
> >     GUIObject.__init__(self)
> >   File "src/gui/GUIObject.py", line 116, in __init__
> >     self.skin_info                 = self.skin.GetPopupBoxStyle(self)
> >   File "skins/main1/skin_main1.py", line 365, in GetPopupBoxStyle
> >     layout = settings.popup
> > AttributeError: XMLSkin instance has no attribute 'popup'
> >
> > I dont really have the skill to debug it. I should probably say that I'm
> running the unstable build of Gentoo ie arch="x86".  I'm not seeing pygame
> specific error just the one above.
> >
> > It would be good to know if any other Gentoo users have tested this and
> the results.
> >
> > Mark
> >
> > On Thu, 26 Jun 2003 14:27:30 +0200
> > Dirk Meyer <[EMAIL PROTECTED]> wrote:
> >
> > > Hi,
> > >
> > > what's the current status, does it work?
> > >
> > >
> > > Dischi
> > >
> > > --
> > > Drag me, drop me, treat me like an object!
> > >
> > >
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> >
> >
> >
> >
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> 
> 
> 
> 
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