Let me make a rather geeky suggestion. With the dirt footsteps, write a check to make sure it won't play the last footstep it just played again. this will make it sound a tad more realistic. Just a thought
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, April 02, 2006 10:56 PM Subject: [Audyssey] Montezuma's Revenge Preview. > Hi list, > I have just recorded a new preview file for Montezuma's Revenge using > the new game engine. In case you wonder why the enemies don't seam to do > anything I haven't programmed the AI for the enemy characters and > monsters yet. However, this preview will allow you to here the > completely new sound design, new effects, and get a feel for the real > first level up to the red door. Check it out at > http://www.usagames.us > and it can be found on our downloads page. > Smile. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
