Hmmm... I suppose that can be done.
At the moment I randomly generate which step is selected when the player 
moves left and right.



Liam Erven wrote:
> Let me make a rather geeky suggestion.
> With the dirt footsteps, write a check to make sure it won't play the last 
> footstep it just played again.
> this will make it sound a tad more realistic.
> Just a thought
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, April 02, 2006 10:56 PM
> Subject: [Audyssey] Montezuma's Revenge Preview.
>
>
>   
>> Hi list,
>> I have just recorded a new preview file for Montezuma's Revenge using
>> the new game engine. In case you wonder why the enemies don't seam to do
>> anything I haven't programmed the AI for the enemy characters and
>> monsters yet. However, this preview will allow you to here the
>> completely new sound design, new effects, and get a feel for the real
>> first level up to the red door. Check it out at
>> http://www.usagames.us
>> and it can be found on our downloads page.
>> Smile.
>>
>>
>> _______________________________________________
>> Gamers mailing list .. [email protected]
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
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>> any subscription changes via the web.
>>
>>
>>     
>
>
> _______________________________________________
> Gamers mailing list .. [email protected]
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>   


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