Hmmm... I suppose that can be done. At the moment I randomly generate which step is selected when the player moves left and right.
Liam Erven wrote: > Let me make a rather geeky suggestion. > With the dirt footsteps, write a check to make sure it won't play the last > footstep it just played again. > this will make it sound a tad more realistic. > Just a thought > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, April 02, 2006 10:56 PM > Subject: [Audyssey] Montezuma's Revenge Preview. > > > >> Hi list, >> I have just recorded a new preview file for Montezuma's Revenge using >> the new game engine. In case you wonder why the enemies don't seam to do >> anything I haven't programmed the AI for the enemy characters and >> monsters yet. However, this preview will allow you to here the >> completely new sound design, new effects, and get a feel for the real >> first level up to the red door. Check it out at >> http://www.usagames.us >> and it can be found on our downloads page. >> Smile. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
