The thing is its all security for the gma engine, especially with v2x
I suppose if the engine was redevelopped we could have this, but I don't know.
As far as I know the engine is a load of libs linking into vb6 so you 
need to know dx 8.1 and vb6 to even programme in it.
I don't think there is a language for writing, in some games like sod 
you can output a rpg style map for input but not actually enter data directly.
It would be nice if you could.
If I could, i think i would probably try to get 3drealms permission 
to put duke nukem stuff in the game, weapons and things, the only 
thing is all the files are in voc, the old d3d versions, I suppose I 
could use some wav files from newer versions and sfx, and there is a 
free duke 3d theme writen in mp3 made by lee jackson, but I can't get 
a trace on the guy, unless I was able to get the actual midi as a wav 
of the origional stuff and then the midi music converts of the actual 
game unless the gmaeng was able to play voc and midi files as well as 
mp3 and ogg that was.
It probably wouldn't be feesible though.
At 09:09 PM 5/13/2006, you wrote:
>Hi Thomas,
>I also understand your argument, but can't all you developers maybe consider
>working on some cool games jointly, example you, Philip and David Greenwood?
>Their is also a concept I'd like to mention, which I found in a magazine
>dealing with computers and computer games. Their are packages where a person
>can design their own game levels, can Shades of Doom, Gma Tank Commander, or
>other games incorporate this? What I mean by designing your own levels is,
>the person can virtually place passages, rooms, monsters, obstacles, and
>things in a level. I know that in Loan Wolf you can also design your own
>missions, they should incorporate this into Shades of Doom or Gma Tank
>Commander.
>Ari
>
>
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