oh?  I didn't see one documented.  I'm gonna look again.
k.  just went through and didn't see one.  I see a direction command, and an 
object command.  but that's about it.

----- Original Message ----- 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, June 24, 2006 11:12 AM
Subject: Re: [Audyssey] thoughts on monty


> The only thing I would like to say in response to this is that I do agree
> that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're
> high enough, but certainly not kill you. One could survive a 20 foot fall,
> and that's about how tall these ladders seem to be. As for the ledge, 
> well,
> there is a look function. There. I'm done. Just my thoughts.
> ----- Original Message ----- 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "gamers discussion list" <[email protected]>
> Sent: Saturday, June 24, 2006 11:45 AM
> Subject: [Audyssey] thoughts on monty
>
>
>> Ok.  I thought I'd try and write up a very specific post on my feelings
>> about this game.  It's kind of hard to review this fairly from a gamer's
>> stand point as I develop games and constantly have ideas.  I certainly
>> don't have anything against Tom or the work he does, so please keep that
>> in mind.
>>
>> The demo does not impress me.  Plain and simple.  I liked the alchamy
>> version much better.  and there are a number of reasons.  First off, I
>> like the more fluid jumping motion evident in the older demo.  pressing
>> the space bar and the up arrow to jump makes no sense to me as a gamer,
>> and is really confusing.  The little I was able to get through, I just 
>> got
>> confused with jumping.  Second, I didn't like the lack of feedback I got
>> on certain situations.  I'm climing a ladder, I hear a gem.  I jump up to
>> pick up the gem as I get to the top of the ladder, and I fall to my 
>> death.
>> I understand that there is a more realistic touch, but how was I supposed
>> to know that jumping off a ladder would result in something like this?
>> further more, I didn't even know I wasn't at the top even though it
>> certainly sounded like I was.  To then continue on about lack of 
>> feedback.
>> I'm about to jump over a snake that wants to bite me.  Well.  I take a
>> nice huge jump, and plummit to my doom again.  Unfortunately, I wasn't
>> aware that there was a ledge, and/or a rope.  There is one more thing 
>> that
>> was a little confusing.  The read me file.  I understand that this is a
>> demo, and that things wil change and so forth.  But documentation
>> shouldn't leaveme with unanswer questions.  For isntance.  I didn't knwo
>> that jumping on a snake would kill me or that  I could actually step off 
>> a
>> ladder.  Maybe I missed an important line, but I'm not sure.
>>
>> There are things I like.  It's not all bad I promise.  One of my favorite
>> enhancements are the new sounds.  Man are those cool.  The most important
>> thing to me has got to be sounds.  If the game doesn't have good sounds
>> that will put me right in the middle of the action, then I just can't get
>> in to the game.  Monty really handles this well, as I really feel like 
>> I'm
>> exploring a temple.  I'm also quite pleased, that development on this
>> title has continued.  It really looks to be a promising title that 
>> already
>> many are starting to enjoy.
>> I hope to try and get farther in the game and see more of the fun things
>> in this demo.
>>
>> In closing, I like the game but I feel much needs to be improved upon.
>> The controls for one thing are something that needs to be address.  And
>> situations where feedback should be given don't seem to be there.  Maybe
>> I'm totally off base, but I won't if any others have noticed the same
>> things i have?  Keep up the good work though.  The game needs improving,
>> but I do see good things ahead if things are changed.
>>
>> Liam
>> _______________________________________________
>> Gamers mailing list .. [email protected]
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> _______________________________________________
> Gamers mailing list .. [email protected]
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
>
> __________ NOD32 1.1620 (20060624) Information __________
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
> 


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to