Hi, all.
Ok, I just want to make a few public announcements about what we are 
going to be doing and where we will be going in the next week or so with 
Alpha 1. Before I get directly in to that though I would like to give a 
quick reminder to those just joining us, and for those who are doing 
public testing.
 First, I'd just like to remind  folks that this version is a test 
release only and that is why it is labeled as Alpha status. Second, not 
all the features have been added, levels, etc have been completed. This 
is very much a work in progress, and as such some things like reviewing 
the rooms have not been added to save time for release, but are fully 
intended to be added at some point.
Ok, as for the issue for falling off ladders here is what we are going 
to do in the patch we are working on. In the classic arcade game it was 
impossible to fall off of ropes and ladders. The game wouldn't let you 
do it, and after just testing the Alchemy Demo that version wouldn't do 
it either. To be fair we will  fix it so you can't fall off the ladders, 
and are restricted to up or down movement on ladders. This is probably 
the fairist solution since previous versions of the game did it that way.
As for jumping for the moment I will likely change it so space will jump 
you in the direction you are facing at the time. This is a crude fix, 
but I simply don't have the time at the moment to yank out all the 
keyboard handling code, start from scratch using DirectInput, rewrite 
the jumping code, etc to do the job the way it should be done. Long term 
though I will work on a DX Input interface for keyboard handling and 
rewrite it to work more like the NES and Atari games worked However, 
that is not going to happen in this weeks patch.
Third, several of you really were disappointed or frustrated in the lake 
of reviw features in the current Alpha. This is more-or-less an easy 
update, and I'll work on a review mode setup for you guys so you can 
look around the rooms, find out what way ladders run, etc... I'm 
considering a sort of Jaws like setup where if you want to look around 
turn on review mode and the movement keys will navigate around the room, 
and tell you what it finds When you want to physically move turn review 
mode off. How does that sound?




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