Sigh. Damien, I think you are over doing it some. There is simply no need to look at every library for sound, input, etc. DX does it all and one reason Microsoft wrote it was so that game devs had a one stop shop for everything they need for gaming sound, input, networking, etc. Back When Win 95 first came out there was no universal tool like DirectX Gaming used. Game companies wrote there own audio and input handling libraries or used basic Windows ones. Then, MS came out with DX, and the gaming comunity switched to it and made it the standard by witch all other gaming libs are compared to.
X-Sight Interactive wrote: > No, I'm not hesitant. Like I said I'm closer with c++ now. I just need to > make sure I'm as confident with that as I am at the moment with autoit. Now > that I've got an understanding about how the syntax works, I can start > looking more confidently at the msdn - if I can get hold of it - and look at > all the different windows libraries to do with sound, input, windows, users, > kernel libraries, mci, mdi, etc. although actually mci and mdi are vb - or > maybe not. See how uncertain I am about these things - I need to get started > up really. It'd be interesting to see how c++ copes with com objects. I > could get my software to work with jaws. And then, the big, big, massive job > of moving all my software over to c++ now that's gonna be a job or two! Wo. > > Regards, > > Damien > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
