Hi, Damien. Yes, a full blown programming language like C#.net, VB.NET, or C++ will give you the ability to design the highest quality games using DX. I don't know if you have tried Monty but it is just the tip of the ice burg of what is possible with a real programming language. I'm still learning myself, and my next engine for Star Wars is going to be a 3d world. I haven't seen that tried for VI games yet. I'm not just talking 3d audio, but the actual playing world will be a 3d area. You will have catwalks and ledges above you, grates that lead to places below you, etc.
X-Sight Interactive wrote: > Yes I suppose - comaudio, autoit, two nonstandard development tools are > probably accurate for each other - but vb, vb.net, c++, pascal, all those > probably are designed to do more challenging computer performance tasks, > therefore need more powerful systems such as dx. I suppose that's why I'm > switching to c++ or something similar, to give me full control as to what I > want. Although if I switch right now there won't be programs released for a > long time when it comes to my site and my people, but I suppose I could > slowly build up one and cut down on the other - hmm, probably a good idea. > Any simpler dx tutorials around? Justin's is rather hard to grasp and all > others I know deal with dd and d3d. > > Thanks. > > Regards, > > Damien > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.