No, I'm not hesitant. Like I said I'm closer with c++ now. I just need to
make sure I'm as confident with that as I am at the moment with autoit. Now
that I've got an understanding about how the syntax works, I can start
looking more confidently at the msdn - if I can get hold of it - and look at
all the different windows libraries to do with sound, input, windows, users,
kernel libraries, mci, mdi, etc. although actually mci and mdi are vb - or
maybe not. See how uncertain I am about these things - I need to get started
up really. It'd be interesting to see how c++ copes with com objects. I
could get my software to work with jaws. And then, the big, big, massive job
of moving all my software over to c++ now that's gonna be a job or two! Wo.

Regards,

Damien


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jason SW
Sent: 28 June 2006 19:33
To: Gamers Discussion list
Subject: Re: [Audyssey] toy robbery

Hmm.
Not that I'm thinking about using it or anything, but if someone really
wanted to, I bet they could get the Audiere source (It's open source, I
think?) and hack it in some way so that the buffer limits are removed. I'm
not sure if it'd work, but if you're really hesitant to move to DX/VB like
Damion seems to be, that might be the only solution.

----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, June 28, 2006 4:45 AM
Subject: Re: [Audyssey] toy robbery


> Hi.
> You can say that again. Fails miserably is an understatement. I think
> everyone has played with Com audio when starting out, but it isn't
> something anyone wants to stick with for high production games.
>
>
>
>
> Liam Erven wrote:
>> just wait till you attempt to use it on a large scale program.
>> toy robbery is an example of this, and it fails miserably.
>>
>
>
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