All I can say is this: I can't wait until the final version is available. If 
the demo's any indication it's gonna be one heck of a battle!



It ain't pretty when the pretty leaves you with no place to go.





>From: Thomas Ward <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list <[email protected]>
>To: Gamers Discussion list <[email protected]>
>Subject: Re: [Audyssey] The Final Conflict
>Date: Fri, 30 Jun 2006 23:16:40 -0400
>
>Hi, Robin.
>Well, as for laying in an intercept to an enemy ship you would select
>the nearest degree to the one the enemy ship is at. For example at 5
>degrees the enemy ship is almost do north. Your closest degree would be
>0 so you would use 0.
>As far as attacking the game is turn based like a board game. You  give
>all your ships instructions, move, and then the enemy takes a turn to do
>the same. After they are done then you can take another turn, move, and
>so on.
>Like chess etc the game is based on strategy. You need to think about
>your moves in advance, and think about where you want all your ships for
>the attack or defense.
>
>
>Robin Kipp wrote:
> > Hi gamers!
> > Today I downloaded Final Conflict and I really like the sounds! Now I
> > just have a few questions:
> > 1. When I found a ship with the long or short range scan and it has
> > course 5 for example, I wont to go to this ship of course. But when I go
> > to helm>course, I can't select course 5. What can I do in this case?
> > 2. Sometimes it happens that one of my ships is attacked. Then I can
> > hear how the enemy is shooting, but I'm not able to shoot back. What can
> > I do then?
> > Best regards,
> > Robin.
> >
> >
> >
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> >
> >
> >
>
>
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