I eventually did figure that out about the monsters. That actually makes quite a lot of sense and I've played many other games where landing right on a monster is instant deth. I myself didn't notice the other bug but aybe I just haven't jumped on gold in so long that I never had occasion to find that bug. I agree. The patch does seem quite stable. Now that I've got my Laptop I can put Monty on that instead of on my mom's computer. I probably won't have very many games on there since it's mainly intended for college, but I probably will have one or two installed to play during the evenings in the dorm after I'm done studying.


It ain't pretty when the pretty leaves you with no place to go.





From: Thomas Ward <[EMAIL PROTECTED]>
Reply-To: Gamers Discussion list <[email protected]>
To: Gamers Discussion list <[email protected]>
Subject: Re: [Audyssey] My thoughts on the MOnty Patch
Date: Sun, 09 Jul 2006 04:27:33 -0400

Hi, Bryan.
If you land directly on a monster it is instant death. If you land next
to one you will lose health points only.
However, that said I did notice one small bug left after jumping. I just
found out in my last game if you jump and land on an item such as a coin
rather than picking it up Angela will fall and die. I'm going to have to
patch this miner bug and correct this, but other than that I think the
new patch is pretty stable.

Bryan Peterson wrote:
> Hi Thomas and all,
> Well, just downloaded the Monty Patch. I must say I'm very impressed.
> Two weeks to fix all those bugs? Maybe it's just me but it seems
> pretty fast.
> I like the new jumping feature (though it did take some getting used
> to when you're trying to grab that gem to your left while you're
> climbing a rope). The view mode was pretty cool as well. I did still
> notice one or two spots where I'd die unexpectedly while jumping, but
> I'm beginning to wonder about that. Of the two times this has happened
> to me since downloading and installing the patch, neither of them
> occurred when there wasn't a monster of one kind or another in the
> immediate area. The first time it happened while I was grabbing the
> scroll piece and there was the rolling skull right there. It stands to
> reason that while jumping, Angela hit the skull and it must have been
> able to hit her in just the right way that it proved fatal. The second
> time happened while I was jumping over the lava pits and the spider
> was right there. Is it possible that monsters can knock you off edges
> if they hit you just right? I know this can happen in games like
> Castlevania, and it happened quite frequently in Zelda II: Adventure
> of Link. Sometimes an Octorock or Moblin could hit you while you were
> jumping over a lava pit and the attack would knock you backwards into
> the lava. I'm wondering if we're seeing some of the same thing in
> Monty. Like I said, this has only happened so far when there's been a
> monster right there, like right by the scroll or the torch (although I
> haven't died while grabbing the torch since I installed the patch).
> All in all it seems much more solid and I have noticed a marked
> improvement in my ability to time my jumps over the snakes and
> spiders, both thanks to the new monster detection and the better audio
> processing. Makes me look forward to the rest of the game. And now
> that I have my new Laptop with WinXP (although the new JAWS I'm
> installing on it isn't here yet), I can download Monty on my own
> machine and see how well it works. Apparently it has an 80-gig hard
> drive so hopefully there shouldn't be too many problems with the
> performance.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
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