ah dude.  I load my laptop up with games and stuff.  I mean.  ya got 80 gigs 
to fill up.
I will honestly say though.  I have not played the patch yet.  I will try 
and install that later today.

----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, July 09, 2006 12:54 PM
Subject: Re: [Audyssey] My thoughts on the MOnty Patch


>I eventually did figure that out about the monsters. That actually makes
> quite a lot of sense and I've played many other games where landing right 
> on
> a monster is instant deth. I myself didn't notice the other bug but aybe I
> just haven't jumped on gold in so long that I never had occasion to find
> that bug. I agree. The patch does seem quite stable. Now that I've got my
> Laptop I can put Monty on that instead of on my mom's computer. I probably
> won't have very many games on there since it's mainly intended for 
> college,
> but I probably will have one or two installed to play during the evenings 
> in
> the dorm after I'm done studying.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: Thomas Ward <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list <[email protected]>
>>To: Gamers Discussion list <[email protected]>
>>Subject: Re: [Audyssey] My thoughts on the MOnty Patch
>>Date: Sun, 09 Jul 2006 04:27:33 -0400
>>
>>Hi, Bryan.
>>If you land directly on a monster it is instant death. If you land next
>>to one you will lose health points only.
>>However, that said I did notice one small bug left after jumping. I just
>>found out in my last game if you jump and land on an item such as a coin
>>rather than picking it up Angela will fall and die. I'm going to have to
>>patch this miner bug and correct this, but other than that I think the
>>new patch is pretty stable.
>>
>>Bryan Peterson wrote:
>> > Hi Thomas and all,
>> > Well, just downloaded the Monty Patch. I must say I'm very impressed.
>> > Two weeks to fix all those bugs? Maybe it's just me but it seems
>> > pretty fast.
>> > I like the new jumping feature (though it did take some getting used
>> > to when you're trying to grab that gem to your left while you're
>> > climbing a rope). The view mode was pretty cool as well. I did still
>> > notice one or two spots where I'd die unexpectedly while jumping, but
>> > I'm beginning to wonder about that. Of the two times this has happened
>> > to me since downloading and installing the patch, neither of them
>> > occurred when there wasn't a monster of one kind or another in the
>> > immediate area. The first time it happened while I was grabbing the
>> > scroll piece and there was the rolling skull right there. It stands to
>> > reason that while jumping, Angela hit the skull and it must have been
>> > able to hit her in just the right way that it proved fatal. The second
>> > time happened while I was jumping over the lava pits and the spider
>> > was right there. Is it possible that monsters can knock you off edges
>> > if they hit you just right? I know this can happen in games like
>> > Castlevania, and it happened quite frequently in Zelda II: Adventure
>> > of Link. Sometimes an Octorock or Moblin could hit you while you were
>> > jumping over a lava pit and the attack would knock you backwards into
>> > the lava. I'm wondering if we're seeing some of the same thing in
>> > Monty. Like I said, this has only happened so far when there's been a
>> > monster right there, like right by the scroll or the torch (although I
>> > haven't died while grabbing the torch since I installed the patch).
>> > All in all it seems much more solid and I have noticed a marked
>> > improvement in my ability to time my jumps over the snakes and
>> > spiders, both thanks to the new monster detection and the better audio
>> > processing. Makes me look forward to the rest of the game. And now
>> > that I have my new Laptop with WinXP (although the new JAWS I'm
>> > installing on it isn't here yet), I can download Monty on my own
>> > machine and see how well it works. Apparently it has an 80-gig hard
>> > drive so hopefully there shouldn't be too many problems with the
>> > performance.
>> >
>> >
>> >
>> > It ain't pretty when the pretty leaves you with no place to go.
>> >
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