hmm? interesting. when i brought that comment up a few months ago i got replies back saying that direct x was a lot better and easier to program with.
regards, damien ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, September 04, 2006 10:48 PM Subject: Re: [Audyssey] Game development was intro > Hi Damien, > First, if you are using DirectX 8 with VB.NET no wonder you are getting > a crash dialog. You aren't suppose to use DirectX 8 with VB.NET. You > need DirectX 9.0C SDK, and nothing earlier. > Second, While it is true the entire .NET framework is large, 30 MB of > libraries, bare in mind that .NET is becoming a core part of the Windows > operating system, and will be included in Windows Vista as a core part > of the os. So games written with .NET framework 2 should just install > and run on Vista out of the box. > With older operating systems like Win 98 before .NET was written > naturally Microsoft has a Windows update for 98, ME, 2000 etc which > upgrades them, but generally speaking it is a one time upgrade provided > no new new major versions hasn't come out. FYI. .NET 2 will run v1.1 and > 1.0 .NET apps provided they were not locked to an installer which > searches only for a specific build number of .NET. > Third, you said you have more libraries than our necessary you are > cutting .NET short. Actually, what MS has done is packed everything most > applications need in to a nice set of libraries which are easy to > understand, program with, and bare in mind .NET apps are not a "compiled > binary as much as are converted to a runtime language, (MSIL.) Like Java > all apps need a runtime environment which makes the application quickly > portable across operating systems, devices, etc without a recompile. > Packing it all in to a 30 to 50 MB runtime for portability which most > developers sees is the way of the future for programs. > Fourth, as for your comments about C++ only needing DirectX that isn't > always true. There are allot of libraries you can include from the Win32 > API in your game, and those dll files are already preinstalled as a > part of the Windows os already. > > > > x-sight interactive wrote: > > thing is though with all these .net applications is you need more libraries > > than are necessary. that's the only problem i find, net framework this, data > > access components that, microsoft xml the other, bearing in mind that on > > some systems, mine included, a program written in vb.net that uses direct x > > 8 and the net framework tends to bring up one of those crash dialogs. > > > > at least with a language like c++ the only real essential library you need, > > like one written in vb6, is direct x, and i don't know how you guys feel > > about this, but it must be the right version. if you go too early you'll be > > very limited, but if you go too late then it's going to be a bit of a pain > > for the average computer user, let's just say. of course the other thing is > > some people are just very cautious with upgrades, not only because of > > security, but privacy and compatibility also. > > > > regards, > > > > damien > > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
