Hi Brandon,
I think to constructively discuss this matter we need to come up with a 
common definition for accessible and playable. One does not necessarily 
mean the other is true.
To me personally accessible means that I can grab that PS2 game pop it 
in the machine, I can play it without having someone tell me what sound 
x means, use the menus without having to memorise them, or have to have 
someone teach me the menus. In other words the day I buy the game I can 
blay it without 0 sighted help.
To me playable means it might be accessible but even if it is not 100% 
accessible I can memorise the menus, sounds, and so forth and one day be 
able to play it on my own after I memorise the game.
Let's play the game of assume for a second. Let's assume we whiped out 
your memory of how the menus are laid out and what all the sounds mean 
for a given game. Ok, how are you going to access those menus. Will you 
fumble around relearning those menus on your own, ask a sighted person 
to tell you the layout, because at that very second they are usable, but 
not accessible since you don't have those menus memorised.
In fact, one wonders how you learned them in the first place. You can't 
tell me you baught your PS2 and the first day automaticly without 
training knew every single menu by memory. You had to have some trial 
and error, and perhaps some outside help to learn them.

Brandon Cole wrote:
> I don't mean this as an argument, but I consider the games in which the 
> menus can be memorized to be just as accessible as the ones with spoken 
> menus. Sure it takes a bit longer for that accessibility to happen, but that 
> doesn't change the fact that we can pretty much play these games completely. 
> Just my thoughts.
>   


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