what would be needed to donate the entire lot to audyssey.
again I stress, I was going to put things up on my dropbox to share I need to share for backup reasons to myself anyway. after blindsoftware closes I intend to upload the games and share them with everyone. on the other hand if this is and official project, I will happily donate everything. I don't ask for much, my main thing these days is searching for old computer sound card demo audio cds midi cds and other old things.
sounds well whatever.
Its how I have shared sounds and other software with friends, I have swapped old computers for music cds so.

At 04:53 AM 4/20/2013, you wrote:
Hi Cara,

Yeah, I think community driven would be better. If we could get
someone to donate the key generator to Audyssey.org I'd be happy to
host the setup files for the games, and generate keys for the public
as a free service. As you said yourself we the community have to help
each other in order to make this community not only to survive but to
thrive in the face of adversity.

In this case the entire community can chip in to help these games. If
I can figure out how to crack the blasted security on the sounds and
music for the various games we could actually write free open source
versions of the games and port them to Mac, iOS, and Linux as well as
produce new versions for Windows 7/Windows 8. By releasing them as
open source everyone can help with the coding if they want and if not
can use them as educational materials. The only question would be what
language to write them in.

I think for all practical purposes writing them in C# .NET and then
using the Mono Framework would be the best way to develop them as
thanks to Mono C# .NET code is very cross-platform portable these
days. There is even a version of Mono for iOS I believe. Although, it
isn't free as the versions for
Windows, Mac, and Linux are.

Alternatively writing them in C++ wouldn't be as portable as C# .NET,
but might actually run better and wouldn't require that .NET or Mono
be installed on the host machine. All that would be needed is porting
them to Object C for iOS which isn't too complicated I've heard. Any
thoughts?

Cheers!

On 4/19/13, Cara Quinn <[email protected]> wrote:
> Thomas, yes! these are the sorts of ideas we need more of! :) This is what
> I'm talkin' about! :)
>
> I think Shaun actually also brought this up as a possibility and it crossed
> my mind too but you two beat me to it! :) So thank you for suggesting this.
> I think something like this would be a terrific idea.
>
> Sure it would be great to have one of us own the company but community
> driven would even be better…
>
> If we all chipped in a little bit we might be able to not only raise the $75
> but perhaps even make it worth Justin's consideration of making the code
> available. -Just a thought… I wonder if the community would be interested in
> this?…
>
> Thanks,
>
> Cara :)
> ---

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