Hi Charles,

You are beginning to see the problem. The dice would have to be made
from scratch with the blind in mind and like the standard gaming dice
the braille 10 and 20 sided dice would have to be larger than their
print counterparts in order to accommodate the braille numbers. There
are even d100 dice that are huge in terms of print dice, and would
really have to be big to fit braille on them. :D

As far as picture dice I have only encountered that sort of thing in
one game, and it was a standard six sided dice so I could braille
them. What I did is use the letter l for a sword, since it was kind of
sword shaped, and I  used the o w contraction and o together to make a
circle for the skulls. The blank sides I left blank. Basically,
instead of using a letter for each picture I tried to recreate that
picture in braille, and it worked out well for that game.

Well, there is one other game with a picture on it and it is the Lord
of the Rings Monopoly, but it was easy to adapt. The set of dice has
an eye that comes up now and then which is used to move the ring one
space towards Mount Doom. However, since the dice with the eye on it
feels different from the regular dice I can feel it when it comes up.
I labeled all the numbers 1 through 6 on the dice but left the eye
blank since it is the only picture I need to worry about in that
particular game.

Cheers!

On 4/20/13, Charles Rivard <[email protected]> wrote:
> Hmm.  Texturing would not work, nor would raised illustrations of a sword,
> skull, or what the picture is.  They would be too small to be recognized by
>
> touch.    And with a 20-sided dye, touching it would probably roll it due to
>
> the size of each flat surface.  Increasing the size to make it accessible
> would not be an option.  An interesting puzzler.
>
> --
> If guns kill people, writing implements cause grammatical and spelling
> errors!

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