Hi Dark,

Right. I'm interested to see what the next generation of Time of
Conflict will be like since it sounds like we will be able to create
custom units, maps, and campaigns which would rock.

However, that said, I plan to upgrade my Toshiba to Windows 8 in the
next couple of months and since it  is my primary machine I am growing
increasingly concerned about some of these games running on it because
Visual Basic 6 based software is really beginning to show its age. It
doesn't support 64-bit processors, doesn't use duel core processors
efficiently, and requires a bunch of outdated libraries to be
installed just to make it run. For all of those reasons I'm wondering
if it might not be better to write a similar game up in .NET and use
Sapi which would be fully Windows 8 and 64-bit compliant. I know for
someone like yourself who is using XP that isn't a major concern, but
since I am running Windows 7 and do plan to migrate at least  one
machine to Windows 8 its an issue I have to consider when playing
accessible games.

Anyway, I know some of those war games can get pretty in depth for
board games. It is pretty cool buying the sets, painting some of the
pieces, and then building the sets. I use to know some guys in high
school who use to get i into that sort of thing, and the only reason I
didn't  is I really couldn't see to paint the pieces and would have to
braille all the cards, dice, and still have problems seeing the game
map and figuring out where all the units are etc. In a game like that
its important to be able to see the entire map so you can plan your
strategies out accordingly. That's where something like Time of
Conflict really shines, because you can review everything as needed.

Cheers!

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