Well tom leaving aside the microsoft issues (since as you know i've yet to
find a good use for windows 7, let alone 8), I am very impressed with Time
of Conflict's ability with map overview, and i look forward to seeing what
the next version does.
If yu'd asked me a few years ago to pick things that I didn't think were
doable in audio, I'd have likely included stratogy games such as Time of
conflict, simply because of the size of the map, since holding info about a
100 x 100 square board in mind, even for the most spacially aware person is
not really going to happen, but with Toc's great overview commands that has
very much been the case.
My only concern with Time of conflict is how much customization there will
be in the units and whether for instance it would be possible to have units
with two weapons or forms of attack. For instance, it miht be rather good
fun to have siege artilliary units which could attack very badly when
moving, but if left not to move for a number of turns could entrench
themselves and start doing actual damage. After all, this is the way
cannons, siege towers etc have worked in military situations for many
centuries, but I don't know if such a rule exists in Toc, ---- though I'll
be interested to see.
Beware the Grue!
Dark.
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