Hi Philip, Well, SAPI is easier because I don't have to record and edit a bunch of new speech clips for the game. I've elected not to port it to Linux or Mac OS right away so SAPI is ideal for what I am doing. If I do decide to port it to another platform in the future I can write a similar wrapper class for Speech Dispatcher etc and use the native TTS engines for that platform. Make sense?
Cheers! On 5/4/13, Philip Bennefall <[email protected]> wrote: > Hi Thomas, > > I agree with all your points here. As I said in my prior post, if you don't > > want to invest a lot of money in voices for the game then sapi is definitely > > the way forward. However, one thing confuses me. You say you have already > written such wrapper classes, and given that, why is sapi any easier in > terms of coding? Sure there is a small amount of time required initially but > > it's a trivial implementation that benefits you a great deal throughout the > > entire coding process, especially when you have cross platform in mind. What > > I mean is, sapi forces you to do less work but if you've already done that > work, that is no longer an issue. > > All in all, I think you have made the right decision given the parameters - > > no money spent, and maximum time efficiency. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
