Hi Philip,

Well, SAPI is easier because I don't have to record and edit a bunch
of new speech clips for the game. I've elected not to port it to Linux
or Mac OS right away so SAPI is ideal for what I am doing. If I do
decide to port it to another platform in the future I can write a
similar wrapper class for Speech Dispatcher etc and use the native TTS
engines for that platform. Make sense?

Cheers!


On 5/4/13, Philip Bennefall <[email protected]> wrote:
> Hi Thomas,
>
> I agree with all your points here. As I said in my prior post, if you don't
>
> want to invest a lot of money in voices for the game then sapi is definitely
>
> the way forward. However, one thing confuses me. You say you have already
> written such wrapper classes, and given that, why is sapi any easier in
> terms of coding? Sure there is a small amount of time required initially but
>
> it's a trivial implementation that benefits you a great deal throughout the
>
> entire coding process, especially when you have cross platform in mind. What
>
> I mean is, sapi forces you to do less work but if you've already done that
> work, that is no longer an issue.
>
> All in all, I think you have made the right decision given the parameters -
>
> no money spent, and maximum time efficiency.
>
> Kind regards,
>
> Philip Bennefall

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to