Hmmmm, my only minor thought with that idea is that if the Gems and gold are 
hidden in out of the way places (as in original Monti), finding them all 
might be a bit frustrating if they'd vanish when you died, how would you 
know when you'd collected all of them?

While I like the penalties idea for competition, perhaps having it exclusive 
to a higher difficulty or a separate mode might help in bonus collecting.

Btw, when I heard you were making the game I recently went and tried the 
original (or at least, an extremely faithful Pc remake), and it actually 
sounds as if your adding lots of stuff to the game as well as making it 
accessible. i just hope jumping over monster is slightly easier, I found the 
original extremely frustrating for this ;D.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 11, 2007 5:35 AM
Subject: [Audyssey] Monty penalties.


> Hi all,
> Earlier tonight I was playing the very original Alchemy demo of
> Montezuma's Revenge with some of my own patches and mods, of course, and
> one major thing stood out in that demo and the current USA Games
> version. In the Alchemy version there were some major penalties to
> getting killed. For example if you had 8 gems when you bit the big one
> your gems counter, gold, etc was reset to 0.
> So I am thinking of reintroducing this in to Monty. The one thing I
> wouldn't include is losing your keys as those are required for
> completing the level. However, if you lost your gems and gold your score
> might take a major hit.
> This would be a major factor for when I eventually get online score
> posting etc when those of you out there begin competing for the highest
> scores, and so on. What do you all think?
>
>
>
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