Glad you like the idea. Personally, I'm not all that interested in score, 
but I do like to find everything there is to find in a game and explore 
every passageway (Metroid style).

Btw, By "Original Monti" I was thinking of the 1980's atari game (it's 
graffic's are simple enough for me to cope with), I haven't played the 
Alchemy demo or alpher 1 version yet. Sorry if this wasn't clear, and sorry 
for discussing main stream non-audio games here.

All the best,

Dark.


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, January 11, 2007 8:38 AM
Subject: Re: [Audyssey] Monty penalties.


> Hi,
> Oh, almost forgot. Your idea of adding this losing gems and gold as a
> matter of higher experience levels is an interesting concept. Would add
> more than just speed to the game as a factor to beating those levels.
> I like the concept.
>
>
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