Hi trouble,
I suppose it depends on where your skills already lie and if you have a
lot of code already written in one language.
I was just pointing out that C# can work on those platforms as well.
Can you do cross platform in objective C? I'm sure there are solutions
for it. But by your logic you would call it a cheap copy to use
objective C on windows or on Android rather than using the "real thing".
As far as expense a mac mini will cost you no less than $600 last time I
checked and there is a $100 annual fee to develop for IOS.
And I believe you still need to compile on a mac with mono for IOS so
I'm not saying it's cheaper as far as straight money costs but
developers must also consider what languages they already have skills
and codebases in because switching languages and rewriting codebases is
expensive and time consuming.
Ian Reed
http://BlindAudioGames.com
On 6/7/2013 1:46 PM, Trouble wrote:
Why go that rout when you could just get a mac and go from there. A
lot cheaper using the real thing than a cheap copy!
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