Android may be cheaper, but I'll point this statistic out.  Audio
Archery has of this writing over 2000 downloads on IOS.  On Android?
88 total.

Need I say more?

Liam


On 6/7/13, Cara Quinn <caraqu...@caraquinn.com> wrote:
> Actually you can get a used Macbook for under $500.
>
> Just sayin' :)
>
> http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html
>
> It's older but it will work just fine for developing games.
>
> A friend has one and he loves it.
>
> Smiles,
>
> Cara :)---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Jun 7, 2013, at 1:08 PM, Bryan Peterson <bpeterson2...@cableone.net>
> wrote:
>
> Not everybody can afford to just run out and buy one.
>
> But thou must!
>
> On 6/7/2013 1:46 PM, Trouble wrote:
>> Why go that rout when you could just get a mac and go from there. A lot
>> cheaper using the real thing than a cheap copy!
>>
>> At 02:43 PM 6/7/2013, you wrote:
>>> You can also use C# to write IOS or Android games using the Mono for IOS,
>>> mono for Android, and optionally mono Game frameworks.
>>> The first 2 cost around $400 each.  The third is free but only builds on
>>> top of the other 2.
>>> It would be nice if you could use mono for IOS to stay in C# for most of
>>> your code and then be able to call into their 3D audio library.
>>> I expect that is possible, but haven't looked at their library yet.
>>>
>>> Ian Reed
>>> http://BlindAudioGames.com
>>>
>>>
>>> On 6/7/2013 12:00 PM, Thomas Ward wrote:
>>>> Hi Ken,
>>>>
>>>> Exactly. The requirement of having to use Objective C for iOS really
>>>> makes it an undesirable platform to write games for. Yeah, if you have
>>>> the skills an the tools no problem, but a lot of developers are
>>>> already comfortable using something else. A lot of developers are like
>>>> yourself, they know Visual Basic but not Objective C,  so are in the
>>>> position of having to learn Objective C for the expressed purpose of
>>>> writing games for iOS.
>>>>
>>>> Even though I know several languages like C, C++, Java, Python, Visual
>>>> Basic, etc even I am discouraged about having to learn yet another
>>>> language just to write a game for an iPhone. At least with the new
>>>> Windows 8 smart phones I can use C# .NET or VB .NET which I already
>>>> know. Plus I think there is a version of Python for Windows mobile as
>>>> well. Lots more options than just Objective C there.
>>>>
>>>> Cheers!
>>>>
>>>
>>>
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