Actually you can get a used Macbook for under $500.

Just sayin' :)

http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html

It's older but it will work just fine for developing games.

A friend has one and he loves it.

Smiles,

Cara :)---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

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On Jun 7, 2013, at 1:08 PM, Bryan Peterson <[email protected]> wrote:

Not everybody can afford to just run out and buy one.

But thou must!

On 6/7/2013 1:46 PM, Trouble wrote:
> Why go that rout when you could just get a mac and go from there. A lot 
> cheaper using the real thing than a cheap copy!
> 
> At 02:43 PM 6/7/2013, you wrote:
>> You can also use C# to write IOS or Android games using the Mono for IOS, 
>> mono for Android, and optionally mono Game frameworks.
>> The first 2 cost around $400 each.  The third is free but only builds on top 
>> of the other 2.
>> It would be nice if you could use mono for IOS to stay in C# for most of 
>> your code and then be able to call into their 3D audio library.
>> I expect that is possible, but haven't looked at their library yet.
>> 
>> Ian Reed
>> http://BlindAudioGames.com
>> 
>> 
>> On 6/7/2013 12:00 PM, Thomas Ward wrote:
>>> Hi Ken,
>>> 
>>> Exactly. The requirement of having to use Objective C for iOS really
>>> makes it an undesirable platform to write games for. Yeah, if you have
>>> the skills an the tools no problem, but a lot of developers are
>>> already comfortable using something else. A lot of developers are like
>>> yourself, they know Visual Basic but not Objective C,  so are in the
>>> position of having to learn Objective C for the expressed purpose of
>>> writing games for iOS.
>>> 
>>> Even though I know several languages like C, C++, Java, Python, Visual
>>> Basic, etc even I am discouraged about having to learn yet another
>>> language just to write a game for an iPhone. At least with the new
>>> Windows 8 smart phones I can use C# .NET or VB .NET which I already
>>> know. Plus I think there is a version of Python for Windows mobile as
>>> well. Lots more options than just Objective C there.
>>> 
>>> Cheers!
>>> 
>> 
>> 
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