Me to. Lol! 

-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of Charles
Rivard
Sent: Friday, June 07, 2013 5:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio games for IOS

And one of those 2,000 is mine!  Nice game, Liam.  Thanks for the fun game.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Liam Erven" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, June 07, 2013 4:16 PM
Subject: Re: [Audyssey] audio games for IOS


> Android may be cheaper, but I'll point this statistic out.  Audio
> Archery has of this writing over 2000 downloads on IOS.  On Android?
> 88 total.
>
> Need I say more?
>
> Liam
>
>
> On 6/7/13, Cara Quinn <[email protected]> wrote:
>> Actually you can get a used Macbook for under $500.
>>
>> Just sayin' :)
>>
>>
http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html
>>
>> It's older but it will work just fine for developing games.
>>
>> A friend has one and he loves it.
>>
>> Smiles,
>>
>> Cara :)---
>> View my Online Portfolio at:
>>
>> http://www.onemodelplace.com/CaraQuinn
>>
>> Follow me on Twitter!
>>
>> https://twitter.com/ModelCara
>>
>> On Jun 7, 2013, at 1:08 PM, Bryan Peterson <[email protected]>
>> wrote:
>>
>> Not everybody can afford to just run out and buy one.
>>
>> But thou must!
>>
>> On 6/7/2013 1:46 PM, Trouble wrote:
>>> Why go that rout when you could just get a mac and go from there. A lot
>>> cheaper using the real thing than a cheap copy!
>>>
>>> At 02:43 PM 6/7/2013, you wrote:
>>>> You can also use C# to write IOS or Android games using the Mono for 
>>>> IOS,
>>>> mono for Android, and optionally mono Game frameworks.
>>>> The first 2 cost around $400 each.  The third is free but only builds 
>>>> on
>>>> top of the other 2.
>>>> It would be nice if you could use mono for IOS to stay in C# for most 
>>>> of
>>>> your code and then be able to call into their 3D audio library.
>>>> I expect that is possible, but haven't looked at their library yet.
>>>>
>>>> Ian Reed
>>>> http://BlindAudioGames.com
>>>>
>>>>
>>>> On 6/7/2013 12:00 PM, Thomas Ward wrote:
>>>>> Hi Ken,
>>>>>
>>>>> Exactly. The requirement of having to use Objective C for iOS really
>>>>> makes it an undesirable platform to write games for. Yeah, if you have
>>>>> the skills an the tools no problem, but a lot of developers are
>>>>> already comfortable using something else. A lot of developers are like
>>>>> yourself, they know Visual Basic but not Objective C,  so are in the
>>>>> position of having to learn Objective C for the expressed purpose of
>>>>> writing games for iOS.
>>>>>
>>>>> Even though I know several languages like C, C++, Java, Python, Visual
>>>>> Basic, etc even I am discouraged about having to learn yet another
>>>>> language just to write a game for an iPhone. At least with the new
>>>>> Windows 8 smart phones I can use C# .NET or VB .NET which I already
>>>>> know. Plus I think there is a version of Python for Windows mobile as
>>>>> well. Lots more options than just Objective C there.
>>>>>
>>>>> Cheers!
>>>>>
>>>>
>>>>
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