Also, just as a quick additional note, I love AudioArchery. it's a
great casual game. I'm still trying to reach 350 points.

Keep rockin' it, Liam.

Signed:
Dakotah Rickard

On 6/8/13, Dakotah Rickard <[email protected]> wrote:
> Here's how I look at it.
> If I was going to write an app, I'd probably go the whole route and
> make the purchase of a Mac, used or new. However, I am currently in
> the process of learning C#, so the ability to port C# to IOS is
> particularly attractive to me, especially as I would not have the
> history or marketing power of some of our more respected and
> established developers.
> I would have to build up that rep with PC games, and then I could
> either focus on Objective C for a while, or I could spring for the C#
> port.
> There is one thing to keep in mind. Learning Objective C is maybe
> pretty difficult. It's not like many other languages, but Apple itself
> offers a lot of free resources to people who're interested in
> Objective C, and downloading courses from the ITunes University, which
> are also free, can really boost your knowledge. If I wasn't actively
> learning C#, I'd be learning Objective C, because right now, and for
> the foreseeable future, and without opening too big of a can of worms,
> IOS is the most accessible handheld device, in terms of what it can do
> and how it is used.
>
> Also, Java is riddled with security holes, and unless someone has had
> professional training in development, they probably are going to miss
> at least a couple. This can be a really big issue for a person owning
> a phone, wherein they keep a lot of valuable data, just as it can be
> an issue for anyone on a computer. Thus, while you can write apps in
> Java for Android devices, Oracle is only just now really stepping up
> to the plate in terms of security, so that is a consideration, whereas
> all Apple apps are basically sand boxed. It'd be really hard for
> someone to screw up enough in programming that a security hole was
> left open enough to allow user data to be compromised in anything
> other than that one app.
>
>
> Signed:
> Dakotah Rickard
>
> On 6/7/13, Thomas Ward <[email protected]> wrote:
>> Hi,
>>
>> Agreed. While there are sometimes compatibility issues I haven't
>> noticed it being quite as bad as Trouble's message might indicate.
>> Plus if a developer specifically makes sure to list the system
>> requirements for known compatible phones, Android OS minimum version,
>> then I don't see this massive compatibility problem he is talking
>> about. If the developer's site says Jellybean or hire and someone
>> tries to install it on Ice Cream Sandwich then the user might have a
>> problem, but that's not the developer's fault as they gave the system
>> specs on the web page and they were ignored by the user. What more can
>> you ask for?
>>
>> Cheers!
>>
>>
>>
>> On 6/7/13, Willem Venter <[email protected]> wrote:
>>> Trouble, at worst you might have to have a second user interface for
>>> older versions of android, but usually if you write software for
>>> android it can just run, because it is just a normal java program
>>> using the android API. The problem of "fragmentation" on android is
>>> not as bad as it is made out to be by some.
>>>
>>
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