To be honest Darren I never got Aurora to even a vaguely playable state where I could determine what was or was not accesible in the game, just because the game, the interface, the setup even the documentation were so mind bogglingly complex it was near impossible to tell where to start, especially since the documentation and interface were clearly written for someone who could see the screen.

It's likely that Zackery Cline is in the best position to talk about Aurora since he has spent most time with the game and I know has discussed at least some access issues with the developer, ---- though where things are now I don't know.

This is one problem of making! a game accessible as opposed to creating one accessible out of the box, especially when dealing with something as usually complex in it's interface as a civilization or colonization style game, ---- one reason why i've never had any success with waring factions.

Again though, core exiles rocks for this, and I suspect people will also enjoy Astro galaxy when the access changes are finished, since there the interface is nicely straight forward.

beware the Grue!

dArk.
----- Original Message ----- From: "Darren Harris" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Wednesday, December 11, 2013 1:05 PM
Subject: Re: [Audyssey] Civilization games on PC or iPhone


Hi,

Is Aurora accessible yet?

-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of dark
Sent: 11 December 2013 11:43
To: Gamers Discussion list
Subject: Re: [Audyssey] Civilization games on PC or iPhone

Hi Mohsin.

That is simply not true. Dwarf fortress is an entirely independently
developed stratogy game which is mind bogglingly complex, ---- unfortunately

inaccessible but still proof of what a developer can do. Aurora is a similar

one for space colonization.

Have you played the audio games Castaways (as close as we've come to a civ
game yet), Revelation, Lunimals and time of conflict? All employ many
mechanics and principles that could be used to create a civilization game in

audio and all were made by one single developer, indeed 3 by Aprone, (I'm
still waiting for Castaways Ii).

Then there are the browser mmorpgs which, even if they are to my mind
spoiled by the pvp element in the vast majority of cases do show many of the

mechanics and stratogies which it'd be necessary for a civilization game to
have. Games like 1000 Ad, ateraeon space stratogy, Travian, tribal wars,
Space oddyssey (which even includes a full technology research system), and warring factions, --- and of course my personal favourite Core exiles which
doesn't even have that nasty pvp :D.

While we all know that audio games don't have the same sort of cash and
development and big millions put into them as the games produced by the fat
cats, lets not give up before things are started, particularly because in
the world of graphical pc games certainly independently produced
civilization style games do! exist, produced by one developer working on
her/his own. And after all, a civilization style game isn't heavy on the
sounds or music, and all the formulae are relatively simple when compared
say to calculating the physics of car movement for a racing game.

A few years ago, I'm pretty sure we could've been having this discussion
about online Arena Fps, randomly generating dungeon rpgs, or military
stratogy, indeed up until Sound Rts I confess myself I wasn't sure how a
military stratogy game would work in audio.

I'm fairly certain someone, possibly Aprone or David Greenwood though
equally it might be someone else, will produce an accessible civ style game in the future, --- and that's of course not counting what might happen with
Iphone, (I'd be interested to see what the Espa labs crew get up to when
they've finished with Solara).

Beware the Grue!

dark.


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].



---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].



---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to