@ Charles:

no, lack of graphics was not meant to be counted as a flaw.

@ Dark:
Actually, I just wanted to say the same thing that an individual
developer will require more time to produce the game, where a team
will do it in far less time.

when I sent my first response, I was in a bit hurry and didnt think to
explain my point of view properly, That's why, the misconception
arose.


Regards

Mohsin

On 12/11/13, Charles Rivard <[email protected]> wrote:
> Games for the blind do not need graphics, so that is not a flaw, in my
> opinion.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> ----- Original Message -----
> From: "Mohsin Ali" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, December 11, 2013 8:54 AM
> Subject: Re: [Audyssey] Civilization games on PC or iPhone
>
>
>> Hi All! !
>>
>> first of all... my statement was not meant to be an offense towards
>> the individual programmers. I appologize if it did sound like that.
>>
>>
>> now to Dark,
>> I must admit that I have not played most of the above mentioned games
>> but have played the games like CastAways and TimeOfConflict. Also,
>> being lately blind, I have played the games like AgeOfEmpires
>> (versions 2 and 3), RomeTotalWar (version 1 and 2), StrongHold
>> (Crusader and other versions), MidevialTotalWar, StarWars(the clone
>> attack), RealWar, EmpireEarth(versions 2 and 3) and Civilization (V
>> 1-3). now, If you compare the games in audio community to the
>> previously mentioned ones, you'll find the audio games lacking in
>> various places besides graphics. the most prominent flaw I find in
>> Audio games is that, they have only a single goal, there's far less
>> flexibility than those, available for normal users.
>>
>> once again no offense meant to anyone. Iam just giving the facts as I find
>>
>> them.
>>
>>
>>
>> please remember that I greatly appriciate the efforts of the
>> individuals, which are working day and night to make the audio game
>> community better with time.
>>
>>
>> with regards
>>
>>
>> Mohsin
>>
>> On 12/11/13, dark <[email protected]> wrote:
>>> To be honest Darren I never got Aurora to even a vaguely playable state
>>> where I could determine what was or was not accesible in the game, just
>>> because the game, the interface, the setup even the documentation were
>>> so
>>> mind bogglingly complex it was near impossible to tell where to start,
>>> especially since the documentation and interface were clearly  written
>>> for
>>> someone who could  see the screen.
>>>
>>> It's likely that Zackery Cline is in the best position to talk about
>>> Aurora
>>>
>>> since he has spent most time with the game and I know has discussed at
>>> least
>>>
>>> some access issues with the developer, ---- though  where things are now
>>>
>>> I
>>> don't know.
>>>
>>> This is one problem of making! a game accessible as opposed to creating
>>> one
>>>
>>> accessible out of the box, especially when dealing with something as
>>> usually
>>>
>>> complex in it's interface as a civilization or colonization style
>>> game, ----
>>>
>>> one reason why i've never had any success with waring factions.
>>>
>>> Again though, core exiles rocks for this, and I suspect people will also
>>> enjoy Astro galaxy when the access changes are finished, since there the
>>> interface is nicely straight forward.
>>>
>>> beware the Grue!
>>>
>>> dArk.
>>> ----- Original Message -----
>>> From: "Darren Harris" <[email protected]>
>>> To: "'Gamers Discussion list'" <[email protected]>
>>> Sent: Wednesday, December 11, 2013 1:05 PM
>>> Subject: Re: [Audyssey] Civilization games on PC or iPhone
>>>
>>>
>>>> Hi,
>>>>
>>>> Is Aurora accessible yet?
>>>>
>>>> -----Original Message-----
>>>> From: Gamers [mailto:[email protected]] On Behalf Of dark
>>>> Sent: 11 December 2013 11:43
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] Civilization games on PC or iPhone
>>>>
>>>> Hi Mohsin.
>>>>
>>>> That is simply not true. Dwarf fortress is an entirely independently
>>>> developed stratogy game which is mind bogglingly complex, ----
>>>> unfortunately
>>>>
>>>> inaccessible but still proof of what a developer can do. Aurora is a
>>>> similar
>>>>
>>>> one for space colonization.
>>>>
>>>> Have you played the audio games Castaways (as close as we've come to a
>>>> civ
>>>> game yet), Revelation, Lunimals and time of conflict? All employ many
>>>> mechanics and principles that could be used to create a civilization
>>>> game
>>>>
>>>> in
>>>>
>>>> audio and all were made by one single developer, indeed 3 by Aprone,
>>>> (I'm
>>>> still waiting for Castaways Ii).
>>>>
>>>> Then there are the browser mmorpgs which, even if they are to my mind
>>>> spoiled by the pvp element in the vast majority of cases do show many
>>>> of
>>>> the
>>>>
>>>> mechanics and stratogies which it'd be necessary for a civilization
>>>> game
>>>> to
>>>> have. Games like 1000 Ad, ateraeon space stratogy, Travian, tribal
>>>> wars,
>>>> Space oddyssey (which even includes a full technology research system),
>>>> and
>>>> warring factions, --- and of course my personal favourite Core exiles
>>>> which
>>>> doesn't even have that nasty pvp :D.
>>>>
>>>> While we all know that audio games don't have the same sort of cash and
>>>> development and big millions put into them as the games produced by the
>>>> fat
>>>> cats, lets not give up before things are started, particularly because
>>>> in
>>>> the world of graphical pc games certainly independently produced
>>>> civilization style games do! exist, produced by one developer working
>>>> on
>>>> her/his own. And after all, a civilization style game isn't heavy on
>>>> the
>>>> sounds or music, and all the formulae are relatively simple when
>>>> compared
>>>> say to calculating the physics of car movement for a racing game.
>>>>
>>>> A few years ago, I'm pretty sure we could've been having this
>>>> discussion
>>>> about online Arena Fps, randomly generating dungeon rpgs, or military
>>>> stratogy, indeed up until Sound Rts I confess myself I wasn't sure how
>>>> a
>>>> military stratogy game would work in audio.
>>>>
>>>> I'm fairly certain someone, possibly Aprone or David Greenwood though
>>>> equally it might be someone else, will produce an accessible civ style
>>>> game
>>>> in the future, --- and that's of course not counting what might happen
>>>> with
>>>> Iphone, (I'd be interested to see what the Espa labs crew get up to
>>>> when
>>>> they've finished with Solara).
>>>>
>>>> Beware the Grue!
>>>>
>>>> dark.
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ [email protected]
>>>> If you want to leave the list, send E-mail to
>>>> [email protected].
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/[email protected].
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to [email protected].
>>>>
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ [email protected]
>>>> If you want to leave the list, send E-mail to
>>>> [email protected].
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/[email protected].
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to [email protected].
>>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ [email protected]
>>> If you want to leave the list, send E-mail to
>>> [email protected].
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[email protected].
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [email protected].
>>>
>>
>> ---
>> Gamers mailing list __ [email protected]
>> If you want to leave the list, send E-mail to
>> [email protected].
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[email protected].
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [email protected].
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
>

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to