@ Charles: no, lack of graphics was not meant to be counted as a flaw.
@ Dark: Actually, I just wanted to say the same thing that an individual developer will require more time to produce the game, where a team will do it in far less time. when I sent my first response, I was in a bit hurry and didnt think to explain my point of view properly, That's why, the misconception arose. Regards Mohsin On 12/11/13, Charles Rivard <[email protected]> wrote: > Games for the blind do not need graphics, so that is not a flaw, in my > opinion. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! > ----- Original Message ----- > From: "Mohsin Ali" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Wednesday, December 11, 2013 8:54 AM > Subject: Re: [Audyssey] Civilization games on PC or iPhone > > >> Hi All! ! >> >> first of all... my statement was not meant to be an offense towards >> the individual programmers. I appologize if it did sound like that. >> >> >> now to Dark, >> I must admit that I have not played most of the above mentioned games >> but have played the games like CastAways and TimeOfConflict. Also, >> being lately blind, I have played the games like AgeOfEmpires >> (versions 2 and 3), RomeTotalWar (version 1 and 2), StrongHold >> (Crusader and other versions), MidevialTotalWar, StarWars(the clone >> attack), RealWar, EmpireEarth(versions 2 and 3) and Civilization (V >> 1-3). now, If you compare the games in audio community to the >> previously mentioned ones, you'll find the audio games lacking in >> various places besides graphics. the most prominent flaw I find in >> Audio games is that, they have only a single goal, there's far less >> flexibility than those, available for normal users. >> >> once again no offense meant to anyone. Iam just giving the facts as I find >> >> them. >> >> >> >> please remember that I greatly appriciate the efforts of the >> individuals, which are working day and night to make the audio game >> community better with time. >> >> >> with regards >> >> >> Mohsin >> >> On 12/11/13, dark <[email protected]> wrote: >>> To be honest Darren I never got Aurora to even a vaguely playable state >>> where I could determine what was or was not accesible in the game, just >>> because the game, the interface, the setup even the documentation were >>> so >>> mind bogglingly complex it was near impossible to tell where to start, >>> especially since the documentation and interface were clearly written >>> for >>> someone who could see the screen. >>> >>> It's likely that Zackery Cline is in the best position to talk about >>> Aurora >>> >>> since he has spent most time with the game and I know has discussed at >>> least >>> >>> some access issues with the developer, ---- though where things are now >>> >>> I >>> don't know. >>> >>> This is one problem of making! a game accessible as opposed to creating >>> one >>> >>> accessible out of the box, especially when dealing with something as >>> usually >>> >>> complex in it's interface as a civilization or colonization style >>> game, ---- >>> >>> one reason why i've never had any success with waring factions. >>> >>> Again though, core exiles rocks for this, and I suspect people will also >>> enjoy Astro galaxy when the access changes are finished, since there the >>> interface is nicely straight forward. >>> >>> beware the Grue! >>> >>> dArk. >>> ----- Original Message ----- >>> From: "Darren Harris" <[email protected]> >>> To: "'Gamers Discussion list'" <[email protected]> >>> Sent: Wednesday, December 11, 2013 1:05 PM >>> Subject: Re: [Audyssey] Civilization games on PC or iPhone >>> >>> >>>> Hi, >>>> >>>> Is Aurora accessible yet? >>>> >>>> -----Original Message----- >>>> From: Gamers [mailto:[email protected]] On Behalf Of dark >>>> Sent: 11 December 2013 11:43 >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] Civilization games on PC or iPhone >>>> >>>> Hi Mohsin. >>>> >>>> That is simply not true. Dwarf fortress is an entirely independently >>>> developed stratogy game which is mind bogglingly complex, ---- >>>> unfortunately >>>> >>>> inaccessible but still proof of what a developer can do. Aurora is a >>>> similar >>>> >>>> one for space colonization. >>>> >>>> Have you played the audio games Castaways (as close as we've come to a >>>> civ >>>> game yet), Revelation, Lunimals and time of conflict? All employ many >>>> mechanics and principles that could be used to create a civilization >>>> game >>>> >>>> in >>>> >>>> audio and all were made by one single developer, indeed 3 by Aprone, >>>> (I'm >>>> still waiting for Castaways Ii). >>>> >>>> Then there are the browser mmorpgs which, even if they are to my mind >>>> spoiled by the pvp element in the vast majority of cases do show many >>>> of >>>> the >>>> >>>> mechanics and stratogies which it'd be necessary for a civilization >>>> game >>>> to >>>> have. Games like 1000 Ad, ateraeon space stratogy, Travian, tribal >>>> wars, >>>> Space oddyssey (which even includes a full technology research system), >>>> and >>>> warring factions, --- and of course my personal favourite Core exiles >>>> which >>>> doesn't even have that nasty pvp :D. >>>> >>>> While we all know that audio games don't have the same sort of cash and >>>> development and big millions put into them as the games produced by the >>>> fat >>>> cats, lets not give up before things are started, particularly because >>>> in >>>> the world of graphical pc games certainly independently produced >>>> civilization style games do! exist, produced by one developer working >>>> on >>>> her/his own. And after all, a civilization style game isn't heavy on >>>> the >>>> sounds or music, and all the formulae are relatively simple when >>>> compared >>>> say to calculating the physics of car movement for a racing game. >>>> >>>> A few years ago, I'm pretty sure we could've been having this >>>> discussion >>>> about online Arena Fps, randomly generating dungeon rpgs, or military >>>> stratogy, indeed up until Sound Rts I confess myself I wasn't sure how >>>> a >>>> military stratogy game would work in audio. >>>> >>>> I'm fairly certain someone, possibly Aprone or David Greenwood though >>>> equally it might be someone else, will produce an accessible civ style >>>> game >>>> in the future, --- and that's of course not counting what might happen >>>> with >>>> Iphone, (I'd be interested to see what the Espa labs crew get up to >>>> when >>>> they've finished with Solara). >>>> >>>> Beware the Grue! >>>> >>>> dark. >>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>>> >>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>>> >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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