I agree Che, time of conflict is an awsome peace of work especially in it's
context sensative menues and map understanding.
The only thing that for me feels lacking in time of conflict is not having
as much on unit production and management of resources, and only having a
few unit types to play with, ---- for example, only one sort of soldier and
artilliary.
I know though David is working on a more advanced version of the game which
does have many more units and ability to create full campaignes and
customized maps, and that I think will be as much a revolution in audio
games as shades of doom or swamp.
BEware the Grue!
Dark.
----- Original Message -----
From: "Che Martin" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Wednesday, December 11, 2013 7:56 PM
Subject: Re: [Audyssey] Civilization games on PC or iPhone
Hi all,
These types of games can definitely be developed by a single developer.
Check out Time of Conflict by David Greenwood if you don't believe it.
Probably the most complex audio game out there, and nothing touches it as
far as replayability.
I don't think enough has been made of the work David has put into this
game, and until you spend the time learning to play it and get immersed in
the game, you can't appreciate how deep it is.
The fact that he did this in VB 6 if I am not mistaken is even more mind
blowing, too bad he isn't on list here to toot his own horn a bit.
Anyhow, if you haven't checked it out, you can find it at:
http://gmagames.com/
Take care,
Che
-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of Thomas Ward
Sent: Wednesday, December 11, 2013 12:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Civilization games on PC or iPhone
Hi Mohsin:
I completely disagree. While it would be a time consuming project creating
an accessible Civilization game can be done by one person if he or she has
the time to devote to it. Its not terribly complex to code, but does
require a lot of time to work on the project. A normal sighted person
probably has a 9 to 5 job, a wife, kids, etc so has no time to put into
such
a project. However, many blind developers are not employed full time, if
at
all, and may have the required time to put into such a project. So I
don't
think it is so much a question of number of developers, but more how much
time someone really has to put into such a project.
Cheers!
On 12/11/13, Mohsin Ali <[email protected]> wrote:
hello guys !
I think that the above mentioned games like "Age of Empires" and
"Civilization" can not be developed in audio. the simplest fact is
that those kind of games are developed by a large number of
programmers working together as a team. If we want to develop those
kind of games, then several programmers will need to work together in
order to achieve the required results. A single programmer will not be
able to produce those kind of games on his/her own.
regards
Mohsin
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