I must admit i do have to agree with you on the point of audio games there. I get bored of them very quickly. I love games that are long term games.
-original message- Subject: Re: [Audyssey] Civilization games on PC or iPhone From: Mohsin Ali <[email protected]> Date: 11:12:2013 2.55 pm Hi All! ! first of all... my statement was not meant to be an offense towards the individual programmers. I appologize if it did sound like that. now to Dark, I must admit that I have not played most of the above mentioned games but have played the games like CastAways and TimeOfConflict. Also, being lately blind, I have played the games like AgeOfEmpires (versions 2 and 3), RomeTotalWar (version 1 and 2), StrongHold (Crusader and other versions), MidevialTotalWar, StarWars(the clone attack), RealWar, EmpireEarth(versions 2 and 3) and Civilization (V 1-3). now, If you compare the games in audio community to the previously mentioned ones, you'll find the audio games lacking in various places besides graphics. the most prominent flaw I find in Audio games is that, they have only a single goal, there's far less flexibility than those, available for normal users. once again no offense meant to anyone. Iam just giving the facts as I find them. please remember that I greatly appriciate the efforts of the individuals, which are working day and night to make the audio game community better with time. with regards Mohsin On 12/11/13, dark <[email protected]> wrote: > To be honest Darren I never got Aurora to even a vaguely playable state > where I could determine what was or was not accesible in the game, just > because the game, the interface, the setup even the documentation were so > mind bogglingly complex it was near impossible to tell where to start, > especially since the documentation and interface were clearly written for > someone who could see the screen. > > It's likely that Zackery Cline is in the best position to talk about Aurora > > since he has spent most time with the game and I know has discussed at least > > some access issues with the developer, ---- though where things are now I > don't know. > > This is one problem of making! a game accessible as opposed to creating one > > accessible out of the box, especially when dealing with something as usually > > complex in it's interface as a civilization or colonization style game, ---- > > one reason why i've never had any success with waring factions. > > Again though, core exiles rocks for this, and I suspect people will also > enjoy Astro galaxy when the access changes are finished, since there the > interface is nicely straight forward. > > beware the Grue! > > dArk. > ----- Original Message ----- > From: "Darren Harris" <[email protected]> > To: "'Gamers Discussion list'" <[email protected]> > Sent: Wednesday, December 11, 2013 1:05 PM > Subject: Re: [Audyssey] Civilization games on PC or iPhone > > >> Hi, >> >> Is Aurora accessible yet? >> >> -----Original Message----- >> From: Gamers [mailto:[email protected]] On Behalf Of dark >> Sent: 11 December 2013 11:43 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Civilization games on PC or iPhone >> >> Hi Mohsin. >> >> That is simply not true. Dwarf fortress is an entirely independently >> developed stratogy game which is mind bogglingly complex, ---- >> unfortunately >> >> inaccessible but still proof of what a developer can do. Aurora is a >> similar >> >> one for space colonization. >> >> Have you played the audio games Castaways (as close as we've come to a >> civ >> game yet), Revelation, Lunimals and time of conflict? All employ many >> mechanics and principles that could be used to create a civilization game >> >> in >> >> audio and all were made by one single developer, indeed 3 by Aprone, (I'm >> still waiting for Castaways Ii). >> >> Then there are the browser mmorpgs which, even if they are to my mind >> spoiled by the pvp element in the vast majority of cases do show many of >> the >> >> mechanics and stratogies which it'd be necessary for a civilization game >> to >> have. Games like 1000 Ad, ateraeon space stratogy, Travian, tribal wars, >> Space oddyssey (which even includes a full technology research system), >> and >> warring factions, --- and of course my personal favourite Core exiles >> which >> doesn't even have that nasty pvp :D. >> >> While we all know that audio games don't have the same sort of cash and >> development and big millions put into them as the games produced by the >> fat >> cats, lets not give up before things are started, particularly because in >> the world of graphical pc games certainly independently produced >> civilization style games do! exist, produced by one developer working on >> her/his own. And after all, a civilization style game isn't heavy on the >> sounds or music, and all the formulae are relatively simple when compared >> say to calculating the physics of car movement for a racing game. >> >> A few years ago, I'm pretty sure we could've been having this discussion >> about online Arena Fps, randomly generating dungeon rpgs, or military >> stratogy, indeed up until Sound Rts I confess myself I wasn't sure how a >> military stratogy game would work in audio. >> >> I'm fairly certain someone, possibly Aprone or David Greenwood though >> equally it might be someone else, will produce an accessible civ style >> game >> in the future, --- and that's of course not counting what might happen >> with >> Iphone, (I'd be interested to see what the Espa labs crew get up to when >> they've finished with Solara). >> >> Beware the Grue! >> >> dark. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
