I must admit i do have to agree with you on the point of audio games there. I 
get bored of them very quickly. I love games that are long term games. 

-original message-
Subject: Re: [Audyssey] Civilization games on PC or iPhone
From: Mohsin Ali <[email protected]>
Date: 11:12:2013 2.55 pm

Hi All! !

first of all... my statement was not meant to be an offense towards
the individual programmers. I appologize if it did sound like that.


now to Dark,
I must admit that I have not played most of the above mentioned games
but have played the games like CastAways and TimeOfConflict. Also,
being lately blind, I have played the games like AgeOfEmpires
(versions 2 and 3), RomeTotalWar (version 1 and 2), StrongHold
(Crusader and other versions), MidevialTotalWar, StarWars(the clone
attack), RealWar, EmpireEarth(versions 2 and 3) and Civilization (V
1-3). now, If you compare the games in audio community to the
previously mentioned ones, you'll find the audio games lacking in
various places besides graphics. the most prominent flaw I find in
Audio games is that, they have only a single goal, there's far less
flexibility than those, available for normal users.

once again no offense meant to anyone. Iam just giving the facts as I find them.



please remember that I greatly appriciate the efforts of the
individuals, which are working day and night to make the audio game
community better with time.


with regards


Mohsin

On 12/11/13, dark <[email protected]> wrote:
> To be honest Darren I never got Aurora to even a vaguely playable state
> where I could determine what was or was not accesible in the game, just
> because the game, the interface, the setup even the documentation were so
> mind bogglingly complex it was near impossible to tell where to start,
> especially since the documentation and interface were clearly  written for
> someone who could  see the screen.
>
> It's likely that Zackery Cline is in the best position to talk about Aurora
>
> since he has spent most time with the game and I know has discussed at least
>
> some access issues with the developer, ---- though  where things are now I
> don't know.
>
> This is one problem of making! a game accessible as opposed to creating one
>
> accessible out of the box, especially when dealing with something as usually
>
> complex in it's interface as a civilization or colonization style game, ----
>
> one reason why i've never had any success with waring factions.
>
> Again though, core exiles rocks for this, and I suspect people will also
> enjoy Astro galaxy when the access changes are finished, since there the
> interface is nicely straight forward.
>
> beware the Grue!
>
> dArk.
> ----- Original Message -----
> From: "Darren Harris" <[email protected]>
> To: "'Gamers Discussion list'" <[email protected]>
> Sent: Wednesday, December 11, 2013 1:05 PM
> Subject: Re: [Audyssey] Civilization games on PC or iPhone
>
>
>> Hi,
>>
>> Is Aurora accessible yet?
>>
>> -----Original Message-----
>> From: Gamers [mailto:[email protected]] On Behalf Of dark
>> Sent: 11 December 2013 11:43
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Civilization games on PC or iPhone
>>
>> Hi Mohsin.
>>
>> That is simply not true. Dwarf fortress is an entirely independently
>> developed stratogy game which is mind bogglingly complex, ----
>> unfortunately
>>
>> inaccessible but still proof of what a developer can do. Aurora is a
>> similar
>>
>> one for space colonization.
>>
>> Have you played the audio games Castaways (as close as we've come to a
>> civ
>> game yet), Revelation, Lunimals and time of conflict? All employ many
>> mechanics and principles that could be used to create a civilization game
>>
>> in
>>
>> audio and all were made by one single developer, indeed 3 by Aprone, (I'm
>> still waiting for Castaways Ii).
>>
>> Then there are the browser mmorpgs which, even if they are to my mind
>> spoiled by the pvp element in the vast majority of cases do show many of
>> the
>>
>> mechanics and stratogies which it'd be necessary for a civilization game
>> to
>> have. Games like 1000 Ad, ateraeon space stratogy, Travian, tribal wars,
>> Space oddyssey (which even includes a full technology research system),
>> and
>> warring factions, --- and of course my personal favourite Core exiles
>> which
>> doesn't even have that nasty pvp :D.
>>
>> While we all know that audio games don't have the same sort of cash and
>> development and big millions put into them as the games produced by the
>> fat
>> cats, lets not give up before things are started, particularly because in
>> the world of graphical pc games certainly independently produced
>> civilization style games do! exist, produced by one developer working on
>> her/his own. And after all, a civilization style game isn't heavy on the
>> sounds or music, and all the formulae are relatively simple when compared
>> say to calculating the physics of car movement for a racing game.
>>
>> A few years ago, I'm pretty sure we could've been having this discussion
>> about online Arena Fps, randomly generating dungeon rpgs, or military
>> stratogy, indeed up until Sound Rts I confess myself I wasn't sure how a
>> military stratogy game would work in audio.
>>
>> I'm fairly certain someone, possibly Aprone or David Greenwood though
>> equally it might be someone else, will produce an accessible civ style
>> game
>> in the future, --- and that's of course not counting what might happen
>> with
>> Iphone, (I'd be interested to see what the Espa labs crew get up to when
>> they've finished with Solara).
>>
>> Beware the Grue!
>>
>> dark.
>>
>>
>> ---
>> Gamers mailing list __ [email protected]
>> If you want to leave the list, send E-mail to
>> [email protected].
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[email protected].
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [email protected].
>>
>>
>>
>> ---
>> Gamers mailing list __ [email protected]
>> If you want to leave the list, send E-mail to
>> [email protected].
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[email protected].
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [email protected].
>>
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
>

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to