Well as part of a development team doing the deathmatch series, and catchfish among others I can tell you that with a 1 man band or even more than one it really does make things hard.

First, if anyone looses energy or interest or has writers block or gets injured somehow, then things just stop. Right now for example I am waiting on others to finnish things before I can run them. This is not so bad right now because I am getting ready for christmas but even so.
Point is its quite hard when you are quite small.
Not to mention how to code things.
Firstly we used bgt and encountered lots of limits pushing it as far as we could. Then pure basic, again pushing the limits well at least finding some issues we can ot seem to get round.
Now we are using visualbasic 6.
I'd have liked to move away from such an old language but in reality its probably where we will go now. And on that note I have loads of issues playing older games like gma on windows 7 even with my soundcards 3d emulater software, things just don't work right so in short I think I will be using an old xp system for general gaming and maybe a vm later on a server unless I can find out how to game on the nativ system.
Sound wise I can only go on what for example is around.
In the deathmatch series I have always had a direct idea of how things will go.
In the catchfish game, since Its not been written yet, I have huge issue knowing what to do and have put a shot in the dark.
This shot was not the greatest but I have had no idea still it was ok.
Next is music.
I have just had another shot uploading over 600mb of music but again I have no idea how that will go.
all I have to go on is some samples of things.
So for the small team its really hard especially when you are few, especially when you are in different timezones.
It would be impossible to even do this if I was offline though.
Even meeting the devs and such we do now was impossible a few years ago.
Sertainly I have seen the blind games industry which started with a few small companies, with the event of the game engines and a few other things has drifted to a lot of small indipendant startups one of which I am part of.
So its clear the small devs are the way of the future at least for now.
A lot of the console games my cousin has like battlefield and several others have quite a crappy storyline but are mainly for the online play. I still like the stories myself online play really needs a real investment which I can't always put in. Right now I am almost done with my computer stuff, but I still need to excersise and do chores and get a tree.
I may have time later to game, but maybe not.
and with summer coming on much less due to heat.
Not being big has its drawbacks.
You can't sneak out for a smoke but you don't have deadlines either as such unless you want to. There was talk about going comercial, and we may eventually do so, ofcause there are all the things like incomes and such especially with benifit laws. copywrited material, sounds, etc, and then, there is the comitment and deadlines. The way it is now, it doesn't matter if the stuff that is put out is even released or if it is not in a real time frame. Once you got cash then I'd have to try to at least put time aside to work on things rather than spare time whenever I can.

At 04:04 AM 12/12/2013, you wrote:
I must admit i do have to agree with you on the point of audio games there. I get bored of them very quickly. I love games that are long term games.

-original message-
Subject: Re: [Audyssey] Civilization games on PC or iPhone
From: Mohsin Ali <[email protected]>
Date: 11:12:2013 2.55 pm

Hi All! !

first of all... my statement was not meant to be an offense towards
the individual programmers. I appologize if it did sound like that.


now to Dark,
I must admit that I have not played most of the above mentioned games
but have played the games like CastAways and TimeOfConflict. Also,
being lately blind, I have played the games like AgeOfEmpires
(versions 2 and 3), RomeTotalWar (version 1 and 2), StrongHold
(Crusader and other versions), MidevialTotalWar, StarWars(the clone
attack), RealWar, EmpireEarth(versions 2 and 3) and Civilization (V
1-3). now, If you compare the games in audio community to the
previously mentioned ones, you'll find the audio games lacking in
various places besides graphics. the most prominent flaw I find in
Audio games is that, they have only a single goal, there's far less
flexibility than those, available for normal users.

once again no offense meant to anyone. Iam just giving the facts as I find them.



please remember that I greatly appriciate the efforts of the
individuals, which are working day and night to make the audio game
community better with time.


with regards


Mohsin

On 12/11/13, dark <[email protected]> wrote:
> To be honest Darren I never got Aurora to even a vaguely playable state
> where I could determine what was or was not accesible in the game, just
> because the game, the interface, the setup even the documentation were so
> mind bogglingly complex it was near impossible to tell where to start,
> especially since the documentation and interface were clearly  written for
> someone who could  see the screen.
>
> It's likely that Zackery Cline is in the best position to talk about Aurora
>
> since he has spent most time with the game and I know has discussed at least
>
> some access issues with the developer, ---- though  where things are now I
> don't know.
>
> This is one problem of making! a game accessible as opposed to creating one
>
> accessible out of the box, especially when dealing with something as usually
>
> complex in it's interface as a civilization or colonization style game, ----
>
> one reason why i've never had any success with waring factions.
>
> Again though, core exiles rocks for this, and I suspect people will also
> enjoy Astro galaxy when the access changes are finished, since there the
> interface is nicely straight forward.
>
> beware the Grue!
>
> dArk.
> ----- Original Message -----
> From: "Darren Harris" <[email protected]>
> To: "'Gamers Discussion list'" <[email protected]>
> Sent: Wednesday, December 11, 2013 1:05 PM
> Subject: Re: [Audyssey] Civilization games on PC or iPhone
>
>
>> Hi,
>>
>> Is Aurora accessible yet?
>>
>> -----Original Message-----
>> From: Gamers [mailto:[email protected]] On Behalf Of dark
>> Sent: 11 December 2013 11:43
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Civilization games on PC or iPhone
>>
>> Hi Mohsin.
>>
>> That is simply not true. Dwarf fortress is an entirely independently
>> developed stratogy game which is mind bogglingly complex, ----
>> unfortunately
>>
>> inaccessible but still proof of what a developer can do. Aurora is a
>> similar
>>
>> one for space colonization.
>>
>> Have you played the audio games Castaways (as close as we've come to a
>> civ
>> game yet), Revelation, Lunimals and time of conflict? All employ many
>> mechanics and principles that could be used to create a civilization game
>>
>> in
>>
>> audio and all were made by one single developer, indeed 3 by Aprone, (I'm
>> still waiting for Castaways Ii).
>>
>> Then there are the browser mmorpgs which, even if they are to my mind
>> spoiled by the pvp element in the vast majority of cases do show many of
>> the
>>
>> mechanics and stratogies which it'd be necessary for a civilization game
>> to
>> have. Games like 1000 Ad, ateraeon space stratogy, Travian, tribal wars,
>> Space oddyssey (which even includes a full technology research system),
>> and
>> warring factions, --- and of course my personal favourite Core exiles
>> which
>> doesn't even have that nasty pvp :D.
>>
>> While we all know that audio games don't have the same sort of cash and
>> development and big millions put into them as the games produced by the
>> fat
>> cats, lets not give up before things are started, particularly because in
>> the world of graphical pc games certainly independently produced
>> civilization style games do! exist, produced by one developer working on
>> her/his own. And after all, a civilization style game isn't heavy on the
>> sounds or music, and all the formulae are relatively simple when compared
>> say to calculating the physics of car movement for a racing game.
>>
>> A few years ago, I'm pretty sure we could've been having this discussion
>> about online Arena Fps, randomly generating dungeon rpgs, or military
>> stratogy, indeed up until Sound Rts I confess myself I wasn't sure how a
>> military stratogy game would work in audio.
>>
>> I'm fairly certain someone, possibly Aprone or David Greenwood though
>> equally it might be someone else, will produce an accessible civ style
>> game
>> in the future, --- and that's of course not counting what might happen
>> with
>> Iphone, (I'd be interested to see what the Espa labs crew get up to when
>> they've finished with Solara).
>>
>> Beware the Grue!
>>
>> dark.
>>
>>
>> ---
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