Hi Che: I couldn't agree with you more. Time of Conflict is simply awesome, and I purchased it as soon as it came out. It took David Greenwood almost two years to develop the game, but as a single developer he certainly could do it and did. So it is a prime example of what can be done in audio if a developer puts his/her mind to it.
Cheers! On 12/11/13, Che Martin <[email protected]> wrote: > Hi all, > These types of games can definitely be developed by a single developer. > Check out Time of Conflict by David Greenwood if you don't believe it. > Probably the most complex audio game out there, and nothing touches it as > far as replayability. > I don't think enough has been made of the work David has put into this > game, and until you spend the time learning to play it and get immersed in > the game, you can't appreciate how deep it is. > The fact that he did this in VB 6 if I am not mistaken is even more mind > blowing, too bad he isn't on list here to toot his own horn a bit. > Anyhow, if you haven't checked it out, you can find it at: > http://gmagames.com/ > > Take care, > Che --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
