Hi Philip,

That is good to know!  My project had that many sounds loaded, but they weren't 
all playing at once.  I heard that BGT has no 3D sound support.  In that case I 
fully agree that using DirectSound is the way to go for a Windows-only product.

By the way, I'm not criticizing BGT for not having 3D audio.  I've always found 
3D to be very confusing.  In my OpenAL project I happily disable it first thing.

Davy

-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of Philip Bennefall
Sent: Saturday, December 14, 2013 14:20
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac and More

Hi Davy,

I just wanted to clarify briefly what issues I had when integrating XAudio2 
with BGT. Initially, everything seemed to work flawlessly. But what I noticed 
when trying it in a large scale project with a lot of sounds playing 
simultaneously was that XAudio2 would sometimes cause lag before playing a new 
sound. This was not a sound that had just been opened; it was a sound that had 
been cloned from another previously existing instance. Therefore I was able to 
exclude disk IO as the cause. At first I figured that it was probably just my 
machine being sluggish, but it kept happening regularly. I then wanted to make 
sure that it wasn't the fact that XAudio2 is virtualized on Windows XP, so I 
tested it on several Windows 7 and Vista machines with the same results. I then 
did a side by side comparison of DirectSound and XAudio2, and DirectSound did 
not suffer from this problem on any of the machines used for the test. This was 
done in late 2010, but I have not seen any significant new release
 s of XAudio2 since then so I would presume that the problem still exists. 
Important to note is that the lag usually does not happen if you have just a 
few sounds playing at once. You need to reach quantities of about 10 or 15 
before it starts to become noticeable.

Kind regards,

Philip Bennefall
----- Original Message -----
From: "Davy Kager" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Saturday, December 14, 2013 1:58 PM
Subject: Re: [Audyssey] BGT, Mac and More


Hi Thomas,

I have had no trouble with XAudio2.  That coupled with very low-level input 
handling using the Win32 API made for some awesome times.  Still, the 
disadvantage to such low-level work (I count XAudio2 as relatively low-level 
too), is that it takes more work to get things done - including more 
evaluation of your code to make sure it won't crash at run-time.  And the 
difference inr esponsiveness isn't too big anyway.  We're talking 
milliseconds here.  The one thing I did like about those components is that 
it was mostly event-driven.  I'm not a big fan of polling for input.
Unfortunately, I've read that Microsoft dropped XNA, so I wouldn't be 
surprised if XAudio2 is going too.  That's two abandoned audio systems in 
five years.

And really, OpenAL isn't so bad.  There are devices with hardware support 
(though I'm disabling that to ensure a uniform user experience).  And with 
the rise of Steam, being able to target Linux is a good thing.  Then there 
is the iOS thing, they use OpenAL too.  Joal is a great option for Java 
developers.  For iOS there is the excellent Object-AL.
Sadly Joal seems to have some issues acquiring the soundcard at times, but 
that's probably partly the fault of Windows and its drivers.  It's also a 
bit of a resource hog, it does a lot of memory copying that more low-level 
APIs avoid.  But hey, it does save you some resource managing.

DirectSound was great, and it's cool that it still works on modern systems, 
but just like with VB6 I'd strongly suggest new developers skip it 
altogether.  As you said the 3D part is very much broken unless you do your 
own tweaking (and even then), and to be fair the API really isn't that easy 
to use compared to XAudio2 or OpenAL.  The one nice thing is that you can 
easily script against it, but that's not too important for serious game 
developers.

Cheers,
Davy 


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