Hi Ian,

Pardon the long time it has taken me to reply to your question. With the 3d audio in DirectSound, there were two reasons why I didn't implement it in BGT. Firstly because I heard that it doesn't work well at all on Vista and above, and secondly because I didn't think it sounded good even on xP. I was mostly interested in testing the simulation in stereo headphone mode as I figured that that is what most of my users would have, and the sound was not particularly impressive. This is subjective of course, but since then I have heard several hrtf simulations that blew my mind. So if I ever add 3d audio to BGT it has to be a real hrtf model, not DirectSound 3d.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Support" <[email protected]>
To: <[email protected]>; "Gamers Discussion list" <[email protected]>
Sent: Saturday, December 14, 2013 3:33 PM
Subject: Re: [Audyssey] BGT, Mac and More


Hi Phillip,

It was very educational to hear the problems you hit with XAudio2.
Could you expound on the issues you had with DirectSound 3D as well?

Thanks!
Ian Reed

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to