Hi Phil,

Sorry about the late reply. I did consider such a possibility, but I don't think it will be a viable solution. For one thing, when you enumerate audio devices you could potentially get two entirely different lists, and it is not certain that BGT can automatically open the same device for both subsystems. Even if it does, some devices do not handle that particularly well (e.g. cheap internal cards don't like it when you open two entirely different audio subsystems that both fight for control of the device). On top of that, the API for the end user would be a bit of a mess. You would constantly have to decide which subsystem to output to, provided that both of them initialized properly which is far from guaranteed. For this reason, if I do ever switch sound systems in BGT it has to be a complete change rather than a crossover so to speak.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Phil Vlasak" <[email protected]>
To: <[email protected]>; "Gamers Discussion list" <[email protected]>
Sent: Saturday, December 14, 2013 3:04 PM
Subject: Re: [Audyssey] BGT, Mac and More


Hi Philip,
Would you consider having two ways to play sounds in BGT?
I could see the possibility of using XAudio2  on moving creatures and some
other system for everything else.
Phil

----- Original Message ----- From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, December 14, 2013 8:44 AM
Subject: Re: [Audyssey] BGT, Mac and More


Hi Davy,

Initially when I started writing BGT, I figured that it would be best to
begin with simple stereo and then go from there. But then I found out that
DirectSound 3d is rather broken, and decided to go for XAudio2 instead.
You know the rest of that story. So for this reason, BGT will not have 3d
audio as long as it uses DirectSound and it doesn't seem viable to switch
to XAudio2 at this point considering the issues I encountered. If I do
switch to another sound system, I am not opposed to adding 3d audio as an
option if people want to use it. Personally I prefer stereo, but of course
this depends entirely on the types of games you want to make and other
personal preferences.

Kind regards,

Philip Bennefall



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