Hi Shaun,

Yes, OpenAL is an awesome audio library. As I mentioned in a previous
post to the list I am strongly looking into adopting it as part of the
Evolution Engine once I have time to put the work into it. From a 3d
point of view Directsound etc can not hold a candle to it. I don't
have any personal experience with Free SL ore Pure Basic, but sounds
interesting.

Cheers!

On 12/15/13, shaun everiss <[email protected]> wrote:
> well tom the team I work with use free sl with purebasic and it uses open
> al.
> Compaired  to direct sound it just blows things away.
> Complete 3d environmentals for effects and such.
> It does mean fully using non 3d devices for 3d things.
> However as is found with sfml, the panning does not work the same as
> direct sound.
> the sound gets louder and louder and then is in front with a good
> load more echo than it really should have at times.
> Now, don't get me wrong what I have seen really makes me happy to
> design stuff in it or at least the sounds.
> arian who is on the audiogames forum is theguy that made it.
> I think he is the same guy that was in light tech or it could be another.
> I'd prefur the panns as they were but still.
> One thing we found is that the sounds need to be overloud in volume
> before they will work well.
> However once done they work anywhere.
> Also a lot of sounds will have a stationary position where they are
> at their loudest and will echo round the place to.
> Sounds must be in  stereo for conversion to the new lib effects else
> they just won't work in the library.
> Still for a free lib I am not complaining.

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