Hi Cara: Yeah, I am aware of the xml parser you speak of. I've looked at the Audio Quake source and design in the past. Although, that is a bit of a different idea as to how Minecraft works which is really my point earlier on in the thread.
Minecraft has a number of 3d cubes, think of them as virtual Lego blocks, that you can drag and drop on the screen with the joystick and mouse to build stuff. There presently is not any accessible way to do something like this in audio that I know of as it is more like drawing rather than coding. Does that make sense? Discussing level editors, parsers, etc are all good ideas. All possibilities, but not the same thing in concept as to how Minecraft actually works which is the issue here. Cheers! On 12/31/13, Cara Quinn <[email protected]> wrote: > Hi Thomas, the Audio Quake level design I mentioned earlier is accomplished > with an XML parser so it is platform independent. > > Yes, this type of access may be out of the 'norm' of a mainstream game for > the moment, but it is definitely doable. > > Smiles, > > Cara :) --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
