HI Thomas and all;

Let me just present once again and ad infinitum actually, ;) the example of 
Audio Quake.

There is a level design language associated with AQ which allows blind and 
visually impaired players to design / create their own maps which can then be 
used in the game. Since the game can be played by sighted players as they are 
used to playing it as well as blind players in an accessible format, the idea 
that there is accessible and inaccessible and never the twain shall meet is one 
which has its days numbered in my admittedly hopeful view. :)

Thanks and super happy new year to you all!

Smiles,

Cara :).
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On Dec 30, 2013, at 2:50 PM, Thomas Ward <[email protected]> wrote:

Hi all:

I find myself in full agreement with Dennis on this issue. Minecraft
is an FPS game, but the way it is designed it would take a massive
rewrite to make it accessible and by doing so it would largely change
the game for everyone involved. This is a case where someone would be
better off taking away the relevant concepts and writing their own
game rather than trying to make Minecraft itself accessible.

Cheers!


On 12/30/13, Dennis Towne <[email protected]> wrote:
> Charles,
> 
> There is no effective way to make minecraft blind accessible without
> changing the game into something entirely different.  A good way to
> think about it is to compare swamp to the original unreal tournament;
> they are both FPS games, but that is where the similarity ends.  There
> is no way whatsoever for a visually impaired person to be competitive
> in UT, and no way to change it to make it so without destroying the
> game.
> 
> Don't bug the developer.  You'd be better off grabbing the relevant
> concepts and trying to make a new game from the ground up.
> 
> Dennis Towne
> 
> Alter Aeon MUD
> http://www.alteraeon.com

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